Have experienced this 3 times in the last couple of days during a massive desert build. Once it was a thunderstorm but the other two times I heard no thunder. The clouds darkened but the light level remained the same (torches I had placed to mark locations produced no light). Zombies, husks, creepers and spiders spawned. I don't recall seeing any skellies but good old enderman were zipping around all over the place. All three times I had to suspend the build and go into defensive mode.
I can confirm that the roof is indeed bottom slabs and is not itself being harmed by the fireballs but they or at least part of their damage is going through and damaging things below.
The seed is -1045477181. I cannot provide the coordinates as I did not record them. I can say I was in the nether and in a ruined bastion.
Been like that forever. I just figured it for minecraft normal.
1. dig a hole and place a hopper.
2. Put minecart track on top of hopper
3. plant cactus directly behind hopper (put slab on top)
4. lay enough track with activated power rail to reach max minecart speed.
5. Get in minecart and launch
observed result: you are dismounted and minecart ends up left or right of hopper most of the time
expected result: you are dismounted and minecard ends up in hopper.
edit: Yes, still an issue in latest hotfix
I am not the original reporter of this issue but I did have a ticket closed as a 'duplicate' in favor of this one.
This is still an issue as of 1.16.20 (current version). I just had a single rail vanish. The ground beneath was still there (dirt). As to hot to reproduce??
I have no idea. How about throwing down a section of rail then staring at it for a whole lot of time. It is a random thing and seriously I have no idea how to reproduce it.
If it helps it was a section of line that led through a village. The line consists of sixteen lengths of standard rail with a power rail over a covered torch, repeat. There are no elevation changes within about 100 blocks.
Okay, got lucky enough to actually get a video clip of the calf/golem stomp but I can't upload it (it's 27 mb and there seems to be a 10 mb limit)
?? The issue is ghasts shooting through slabs. I have a building, it has a roof (cobblestone slabs), netherwort is growing inside the building. I have my bow out and make a sideline of potting at the gasbags while waiting for another crop to grow. The ghasts don't like me. They shoot back. I dodge and the fireball hits the roof.
What I would expect: The slabs would stop the fireball
What happens: At least part of the fireball is penetrating the slabs and tearing up my netherwort.
I hope this is clearer.
No resource packs. As to how to reproduce?? Go to a village, find a bay cow, and see if he sounds like a golem. Might not, like I said its only happened on occasion.
Directly above? Birch plank blocks. The air gap between the bed and the overhead is one or two blocks. I would have to chop into it to confirm exactly
I am not running the beta on Xbox One but I wonder if this is related to the bug that will occasionally not let you top up off hand carried arrows from inventory. I get this now and again.
Thanks for the advice. I made a backup save then tried your suggestion with the villager in the raid farm. I arrived near dusk the first time I tried it and slept before going up the tower. The villager was already gone (dead or despawned). I loaded the backup and slept a ways away before going to the farm the next day. He was still there this time so I added the leaves beneath the bed and boxed these as well. I then activated the trident killer that takes out the raid Captains and operated the farm through three raids without losing the villagers. I was well pleased to still have the villager.
I left for my base to gather materials to do some further work on the farm via minecart (distance about 3000 blocks) and returned. On ascending the tower again I found ominous silence. A little judicial chopping revealed that the villager was again gone, either despawned or glitched out and eaten by the trident killer, I have decided that I am simply going to have to avoid both of my raid farms till the villager issue is resolved.
I have no doubt that your suggestion for the chicken farm will work. I have already thought of that myself. It would involve expanding a wall at my base to implement though so I haven't done it yet. A few extra eggs are not much of an issue compared to losing a villager that the farm is literally built around.
Both of these issues started with 1.16. Before that I had operated both the raid and chicken farms for months without issue.
Steps to reproduce
1. Find a zombie spawner
2. Arrange a water trap beneath the spawner to wash zombies into a drop chute to a water filled room (my room is three high and floored in hoppers that direct to a chest, the only source blocks are at ceiling height to insure that falling water washes drops down and they do not float but this is not necessary for the test)
3, Watch for zombies with armor
4. Observe zombies drowning and note the percentage that do not drop worn (or carried) items when they convert to drowned. A number will still be wearing/holding items after converting to drowned.
I am running no packs, just vanilla bedrock. I just finished a build in the nether that requires a hopper car to run some distance back and forth in a grid pattern. During testing the cart didn't return to its station. I went looking for it and found it stalled near the far end of the grid. I went to troubleshoot this but found that I could not interact with it in any way. I couldn't check its inventory nor could I break it. When I tried to push it I walked right through it. I saved and reloaded and the car was back at its station and I could interact with it normally.
I will confirm the comments above and the original report. Blocks are breaking seconds after I hit them with the sound following later. Even opening a chest takes a second or so. Finally, the ghasts are now teleporting. The freeze for several seconds then zip, warp speed.
Effects me terribly on Xbox One.
BTW, just added another report to the 'duplicated by' list and I did search. Your search engine needs some serious TLC. Should list latest reports first.
I believe that is correct behavior. Bees inside the nest will not agro but any outside will. Try mining the nest after dark.
I just returned to Minecraft after a two month hiatus with another game. I have a completely enclosed facility with flowers and three beehives. The roof and walls are glass block completely boxed. There is no way the bees can escape. When I last played all three hives were full. I just played for the first time in that two months tonight. I was curious about why my bees seemed surprisingly inactive. The reason was that two of my hives were empty and the third only had two bees in it. I did load minecraft and let it update several weeks ago but did not play it at that time.
I have experienced this intermittently on Xbox One. I generally carry my arrows in my off hand to free up a slot. Sometimes when I go to replenish this stock from arrows I have picked up it will refuse to add these to the off hand. I can often try a few minutes later and they will transfer normally. I haven't been able to determine any specific circumstance for either case.
This is happening with me as well. Haven't played in about 3 months and just got this.