mojira.dev

Poojh

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@unknown, as mentioned in @unknown's comment, Jingy's reproduction steps are incorrect. @unknown's comment rectifies this misunderstanding. Since you labeled this as "Cannot Reproduce," I've initiated MC-270539. Hopefully, with the more comprehensive description, you'll be able to replicate the issue.

The attached loot table resolves this issue.

[media]

The method of saving saddles for pigs and striders differs from that of horses, donkeys, mules, skeleton horses, zombie horses, and camels. Instead of occupying an item slot in an inventory, pig and strider saddles are represented solely by a Saddle NBT tag, which can be either 1 or 0. None of the saddle's other NBT data is preserved. Notably, the saddle loses its name when attached to a pig or strider and subsequently killed. This seems intended. The sole benefit of addressing this issue would be the ability to retrieve the saddles from pigs and striders without having to kill them. However, the drawback would be the inability to access your inventory while riding these mobs, resulting in issues like those seen in MC-269234 and MC-19974, among others.

This occurrence isn't exclusive to placing concrete powder directly into water; it also transpires when placing it adjacent to water. Essentially, it transpires whenever concrete powder is positioned in a manner causing it to promptly solidify into concrete. Relates to MC-269028.

This impacts any camera height alteration animation, not limited to sneaking. It pertains to the camera animation when initiating or halting swimming, gliding, or using riptide too. Relates to MC-269001.

This impacts any camera height alteration animation, not limited to sneaking. It pertains to the camera animation when initiating or halting swimming, gliding, or using riptide too. Relates to MC-269001.

The rendering of gui/sprites/hud/air_bursting.png is contingent upon the Air NBT tag (<Air>). Specifically, it appears when "<Air> mod 30" equals a value from 1 to 3. This tag decreases while underwater without the water breathing or conduit power effect, as long as it remains greater than -20. Upon reaching -20, drowning damage is incurred, and the tag resets to 0. When not submerged, the value increases until it reaches 300. While equipped with armor featuring the Respiration enchantment, the rate at which the Air NBT tag decreases diminishes. Consequently, the depletion of air bubbles occurs more gradually, and the pace of drowning damage accumulation slows down. Consequently, the gui/sprites/hud/air_bursting.png remains visible for an extended duration as a result of this effect. Rectifying this seemingly unintended behavior, as indicated by the bug report's priority from Mojang, necessitates a redesign of the underlying system.