Bizarre bug. I’m also having this problem
Any discrepancy between what appears in the settings and what occurs during gameplay should be considered a bug. If the plan is truly not to implement keyboard/mouse support to iOS, at least remove the Keyboard & Mouse section from the settings to avoid confusion.
This issue also makes it hard to destroy end crystals with iron bar cages in the end. An arrow is unable to pass through the gaps.
Still exists in 1.16.0 iOS
I am also getting the 426.7MB-max message on my Android device. But my Windows 10 computer is able to download it.
Glad to see others have this issue also! Well not really glad, just relieved.
Can confirm on iPhone 11, it crashes during startup.
I have noticed this too, strange bug
I am having the same issue, it is requiring me to sign in every time I start up the app on iOS.
Can confirm. I would guess devs likely did this on purpose to put an end to auto trident killers because frankly they’re a huge exploit. Yet, Java was never intended to be able to build above the nether ceiling and look what kinds of farms people have made up there. Would it be an ok decision to put an end to that too? I am sure the devs are fully aware of that ability as well. Same with quasi connectivity in redstone.
infinite milk source :o
Could it be that they were spawned there while it was dark? In Bedrock Edition, mobs get saved to their location when their chunks are unloaded. So when you return to the area in the daytime, it may just be loading back the old mobs.
Affects 1.12. I'm wondering if there would even be a solution to this besides turning up the simulation distance (I can't because I mostly play on Realms).
@Quintin Rearick there shouldn't be that I know of. It needs to be dark for them to spawn. Also, perhaps other mobs in the area are filling the mob caps
It took me somewhere around an hour to craft about 4 shulker boxes of melon blocks. My crappy tablet mixed with having an automatic sheep, pumpkin, and huge gold farm in the area also made it excruciatingly slow. Like to the point where I could make less than two blocks per second.
Yes, this happens to me every once in a while on both Java and Bedrock edition, without Feather Falling or being near liquids.
Oh, I guess you aren't able to change that... well I guess you can create a new report or something
It has finally been said!!!! Also, you can edit this bug report; change the project category from Bedrock to Mojang Web Services
I've built silentwisperer's raid farm design and it tries to limit the available spawn blocks to a water platform at the top. But as shown in his video and happening to me in my realm, sometimes they spawn INSIDE solid walls and suffocate to death. One time a pillager spawned halfway out from the edge of the wall but was not pushed out, nor did it suffocate and I had to kill it manually.
Can confirm. Before 1.21, I was able to launch from Y = 62 to 102 with Riptide III. Now in 1.21.50 I am only launched from Y = 62 to 93 with Riptide III. I had a sky base that was accessible by a Riptide III trident under the previous condition, and now I cannot access it without workarounds (such as reducing the distance between my water launching pad and the entry path, which ruins the aesthetic of the build I intended).