mojira.dev

Pythagoras_314

Assigned

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Reported

MC-266244 Weathered Lit Copper Bulb texture has compression artifacts Invalid MC-266190 Tuff blockset color palette is inconsistent with itself Fixed MC-252399 Zombified Piglins do not group-agro wardens if attacked Duplicate MC-251885 Colored terracotta uses outdated terracotta texture Duplicate MC-250053 Newer texture files retain Aseprite data Awaiting Response MC-248841 Piston side uses an older oak plank version for the wood/piston top uses an old oak plank palette Works As Intended MC-230798 Goat summoned with rotation does not fully rotate Duplicate MC-225796 Deepslate mirroring inconsistency Community Consensus MC-222602 Piglins pick up raw gold, but give nothing in return Duplicate MC-219664 Oceans generate with no gravel or sand floors, causing warm oceans to generate incorrectly Duplicate MC-212812 Glow Squid (& Squids) move and rotate when summoned with the NoAI tag Duplicate MC-204287 Nether surface feature generation no longer working Duplicate MC-202373 Bees have problems clinging to a beehive/bee nest Awaiting Response MC-200576 /setworldspawn does not work in nether Duplicate MC-199273 Nether background appears black Duplicate MC-195795 Villagers try to claim each other's beds Awaiting Response MC-195522 End cities are cut off in weird ways Duplicate MC-195061 Jungle leaves generate as oak leaves Duplicate MC-188462 Nether sprouts item texture is positioned wrongly Duplicate MC-188264 Overworld music plays in Nether when you join a world in the Nether Duplicate

Comments

Can confirm in 1.18 through 1.19 pre-1.

Can confirm in 1.18 up through 1.19 pre-1. This is because the boat was updated alongside Texture Update V3. However, with V3.2, we got the current planks texture, and the boat (alongside its palette) was not updated with it.

In early Texture Update versions for 1.12 it actually was given a new texture, however since it looked flat it was reverted. If it was simply brought down to 5 or 6 colors it could work, though.

The palette for the side and top has been fixed in the latest snapshot (nice), however the side doesn’t use current planks and still uses the V1 shape. This should be fixed still.

Here are some possible solutions. I found these from a Discord server with an FAQ about player heads in a resource pack not working:

1. Check if you're playing offline.
2. If you're using a cracked client or fake player, they won't load.
3. The malwares "RelevantKnowledge" and "PremierOpinion" can screw with skin loading.
4. Bukkit servers can screw with player skin loading.
5. If you have poor internet it might not load.

Honestly I think it would be cool if blackstone could be placed sideways, but it creates an interesting conundrum with its slabs and stairs.

Maybe it could be fixed by making the thickness of the sides 0.01 and having both the outer and inner sides be textured.

Most likely intentional, as the idea of the azalea leaves are that they are always lush, similar to moss and the azalea bush. It would be weird if you were in a desert and saw this azalea tree that didn't look lush.

I'm pretty sure this is intentional. If you do the same thing for the sculk sensor by setting it to cooldown, it will not continue to detect vibrations. I'm pretty sure that this applies to other blocks that have block states that least for a certain amount of time.

Big dripleaf plants don't need water or clay, only the small ones do.

This is intended. It's supposed to look like the portal has fallen down.

Can confirm. This also means the azalea bush has pixels that don't line up with other blocks.

Can confirm this was fixed in 20w46a!

I think maybe this bug could be slightly reworked to create variations of existing Nether biomes. Crimson/Warped plains as well as a less-steep basalt delta could be really cool!

How exactly would that help? The F3 Screen doesn't show anything about how full a beehive is in terms of bees.

I feel like the reason as to why this happens might be that the code for playing music in the Overworld might not specifically say "play this music one in the Overworld" but instead be programmed to play wherever. This might be fixed if a tag was put on Overworld music to only play there.

I did a test in 20w21a in a survival world. Here are the results:

[media][media]

In 20w19a, even when it's set to 5000 it still runs smoothly.