mojira.dev

Republican

Assigned

No issues.

Reported

MC-257331 The game becomes extremely lagged when generating new chunks Duplicate MC-250222 Advancement "It Spreads" gains before the sculk spreads Duplicate MCPE-121058 Sound event for pillager is unused due to typo Fixed MCPE-112577 Exporting some block models will lose their bottom textures Confirmed MC-189957 Villager tries to fall asleep through walls Duplicate MCPE-80638 Wandering trader becomes weird in specific view Duplicate MC-179323 Feeling obstructed when flying through the weeping/twisting vines Duplicate MCPE-65616 Enderman emits angry sound in Creative Duplicate MC-172453 It makes double sound after clicking the button Duplicate MC-152700 You can push a ghast when it has no AI Duplicate MC-152520 Trader llama disappears when it has no AI Duplicate MCPE-44464 Air block is available in /give command Works As Intended MC-143556 Item frames are invisible Duplicate MC-143419 Redstone stops working when the chunk is inactive Duplicate MCPE-33872 Fish bucket can't be placed into item frame underwater Fixed MC-125747 "Scute" in search engines is terrible Invalid MCPE-26054 Escaping Enderman Duplicate MCPE-25914 Flying becomes stiff Works As Intended

Comments

It seem that this achievement will not completed when you finish what you did, as the achievement stucks at 6/8 for a short time and will be completed in later hours or days.

Well, it's been 2 years. What's so hard about fixing a typo, and even can be done simply by myself?

And yes. I vote the 200th of this issue. This bug makes the game about to be unplayable (as least in vanilla Minecraft).

I think @Brain81505 you are right, as this feels the same as MC-166005.

How could this WAI? I can't understand.

Also can confirm. It occurs some problems on crowdin translating, please fix it! (And yes, I am a proofreader)

sorry for the duplicated issue😞

You can find this file in \assets\resource_packs\vanilla\sounds\sound_definitions.json

Restore the settings to default and the problem gets resolved!🙂

For those who uses a monitor with 60Hz refresh rate:

Change "gfx_vsync" to 0 and change "gfx_max_framerate" to 75 (value above it still gets delay and value under it gets low FPS at 30) and then you can get a FPS at 45.0-55.0 and resolve the input lag problem nearly perfectly. 🙂

still affects in 1.16.210.57 beta

I just limit my FPS to only 30 and certainly fix the problem.😞 Limiting to 60 still presents the problem.

Still affects in the latest beta!

This issue cannot be resolved after disabling Vsync manually.

Edit: OK, there is another solution... just run the game with IGP (Intel or AMD) can significantly decrease the delay, but the FPS could DROP.

I have no idea why Bedrock Edition don't use the same translation or the same translating way to Java Edition. That's not funny to play the game with such bad machine translation.Â