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Reported

MCPE-221193 Experimental Creator Camera Function” toggle is locked and cannot be turned off in world settings Works As Intended MCPE-221162 Bow arrow trajectory curves to the right despite aiming straight at the crosshair Duplicate MCPE-218659 Long mundane potion (bedrock exclusive) is unobtainable in survival mode Unconfirmed MCPE-118508 Custom Skin Glitch Invalid MC-197428 Tons of Portals Duplicate MCPE-85287 Does anyone have the same problem, the loading scene never ends Cannot Reproduce MC-172327 @s and @e entity selector for / tp command will be treated as incorrect argument Awaiting Response MCPE-57259 Whenever i my tablet off then open i loss my stuff Incomplete MC-165775 bees unable to leave hives Duplicate MCPE-56416 My app keeps crashing and help me Invalid MCPE-55768 My app keeps crashing Invalid MC-155749 Fish Disappear Duplicate MC-155076 Ender egg is unlit and contains no lever in Mob Gardens in Minecraft 10 years edition Invalid MC-151773 Chunks not loading properly Duplicate MC-141202 Fire Particles Remain After Spawner is Destroyed Duplicate MC-83936 When you dig down in creative mode you cant go down when not flying. This affects snapshot 15w31a. Cannot Reproduce MC-45782 explosions allow silverfish spawns Works As Intended MC-35764 Server crashing on startup Duplicate MCPE-606 Sugar cane generates through structures Fixed

Comments

IPad got the same issue

So the bow issue is never gonna be fixed right?

So do you mean the bow issue cannot be fixed

How can I turn off this button, its locked

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But I couldn’t turn off the button🙏

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For anyone wondering, you can make a weakness extended by adding a fermented spider eye to a long mundane potion. Please vote for this bug to be fixed

I have the same problem. Both devices are logged into Mojang/Microsoft accounts, and the devices both have the same version of Minecraft. The world shows up under friends, but then when you go to join it it says unable to join world. Before when that happened we just both briefly dropped the other person as friends and it worked fine, but this time it doesn’t work either way. The world is there from Xbox login, but not over wifi. It doesn’t even show up there. I tested with a different device not logged into an account and that one works to join, but the original two could not find each other over only wifi. Not sure if this is the same problem but it might be similar

Ive fixed the problem by deactivating the texture pack which helped it, so now is fixed

I cant access the app it just keeps crashing everytime i access the app and it will get to the starting area with minecraft loadbar then crash

 

Experiencing this issue as well. I went through a portal in nether (coordinates 592,65,-535) and it dumped me out at in the overworld at 592,Y,-535 instead of the linked overworld portal 4766,73,-4284. Dumped location did not populate linked portal. Additionally, I have also had portals teleport me to a portal that is not linked.

This issue is the case for building aquariums as well, which are not possible right now as you cannot see in them at all. The flowing water when a glass block has water on one side blocks the view and the light, rendering glass not transparent at all.

What a shame I was looking forward to building a base underwater and being able to see the spectacular new coral reefs. I really hope that this can be fixed.

 

I confirm the bug on 1.12.1, Linux 64-bit,

openjdk version "1.8.0_144"
OpenJDK Runtime Environment (build 1.8.0_144-b01)
OpenJDK 64-Bit Server VM (build 25.144-b01, mixed mode)

I found two end cities, but did not get the achievement

I too have a problem porting an old world. I tried to port two worlds- one survival game I barely played in, and one massive created map that I had built with my children.

The smaller map as near as I can tell ported smoothly and perfectly.

The larger map ported.... badly. A structure I used to mark the exact center of the world was only a quarter present, and the nearby lands no longer smoothly fit, with obvious seams all over that were never present in the original file. I also noticed that it had shaved a large amount of data off the file size in the process, going from 263.1 MB to 138.7 MB.

Upon using some notes, I went to the area with the most modifications and found that while the surroundings were no longer as they had been, this area was mostly intact. However, traveling to a distant settlement (Though not in a different map zone in the original file) revealed gaping abysses that when dropped through caused the game to crash to black screen so hard that I had to manually reset the console by holding down the power button.

This happened several times in similar fashion.

Other interesting changes of note-

The conversion process only seems interested in the starting overworld. Attempting to return to the Underworld in the ported version of the map caused it to generate an entirely new underworld, wiping out the interlinked pathways we had built to quickly link different regions.

Also, this newly generated underworld was glitchy. It had similar endless abysses and inexplicable holes in the game- though the one pass through the region I did did not cause a hard crash.

Once I exited the underworld through the gate I had come in by, the game had spawned a new exit that intersected a minecart/train station roof instead of the high tower entrance I had used.

The actions that had been taken in the world were... typical. We had explored to the edges of the worldspace and had been meticulously mapping them, as well as just building whatever suited our fancy.

The converter scrambled the already generated landscape, lining up large sectors of map space haphazardly. The square pathway pointing in the four cardinal directions in the original file I could only locate a quarter of.

Speaking as not a coder, I sort of thought that the file would only need some headers changed to be used in Bedrock. Any ideas on whether or not the bug fixes will allow proper porting of large files? And will this update also search the underworld and the End maps?

Is there a way I can stop getting emails whenever this post is updated?
It's been a while and I'm not really watching this bug anymore.

This is no longer a concern.
My original reason for posting this was to ask if this behavior is intentional. But it isn't something that really needs changing.

I don't know how / don't have permission to delete this post or mark it as resolved, so if someone who does know how / has permission can do so, then it won't be distracting from confirmed issues.

Thank you.

I know the wiki isn't the most reliable source, but I remember in previous versions explosions didn't allow silverfish spawns, and I hadn't seen this changed in any recent patch notes.

I was wondering because this makes them a lot more dangerous in custom maps.