Yes, it happens then too, but it gets worse when you turn them on. Keep in mind things like animals, villagers, and piglins are still mobs and exist in peaceful. I was pointing out that it must be mob related because turning hostiles on makes it worse.
Reading and understanding is recommended before trying to argue the points made.
Also, to add to the issue in general, I've been doing testing with some drop entities as well while fixing/adding to a build and with a nearby farm.
So far, it seems like if one entity drops and I'm not there to pick it up as it happens, that there's about a 10% chance that another drop moving (as in, both are now moving through the air at the same time) will cause another freeze. Same for if water starts moving them.
Is it something to do with the logic behind the movement of entities/mobs maybe? That would make sense with why turning mobs up wouldn't help.
Pretty sure this whole thing is mob related.
Normally while building I keep it on peaceful because I can't be bothered to do the lighting for things until last so I usually only set it to have mobs when exploring or AFKing.
While building the last few day I noticed world loading and saving causing freezes (some with sound, some without) every now and again but it wasn't terribly bad. Usually once for maybe 20 seconds while saving or every 15 minutes or so regardless of save status.
However, I went to my slime farm just now which obviously needs monsters on and I decided to quickly farm some Glow Lichen while letting some slime build up. After starting the dispenser for Bone Meal I quickly did a few tests to make sure it worked the way I expected and it went quick and easy, then I set the game to hard to turn on mobs.
Immediately everything started lagging. Freezes every few seconds and even the tick speed itself must've been affected because the dispenser, growth, removal, and picking up of the Glow Lichen instead of happening quickly like the quick test prior to turning on hostiles was suddenly going at one action every two seconds-ish.
Back to peaceful (after it finally stopped being frozen for like 90 seconds when I went to do it) and it all went back to normal.
I've now checked since and it does this on all difficulties so I'm left to assume it's just mobs or even entities in general since building on peaceful there obviously weren't that many mobs around while I was building, thus the lesser instance of freezing but turn hostile mobs on and you're getting nowhere fast.
This is not even just a problem on mobile. It at least affects Switch as well.
They clearly made changes to the account stuff after 1.14 that were not needed.
Before I could easily just switch to local and back and it would sign in immediately but now I'm lucky if the system doesn't freeze up just because I put it to sleep and if it doesn't it'll fail and fail and fail and require me to login again after restarting the software possibly multiple times.
And even if it does then I'll probably end up restarting a few more times since it'll get stuck on loading a realm.
It's like they actively don't want people to play. what is so hard about this? Dungeons does it just fine.
Absolutely a huge problem on Switch 1.16 as well now.
Don't even need to mention flight, the slowest horse is now too fast by about 30 seconds.
Also just started happening on my Switch version on 1.13.1.
Everything was seemingly normal, I was even able to move from the hotbar where it plopped into, to the normal inventory and then it just stopped being able to be moved.
Forgot to mention it wasn't Silk Touch like I see others mentioning. Was a Fortune III, Unbreaking III, Mending I, Efficiency V "Fortuna" named Diamond Pickaxe. Also, don't know if it's important but I accidentally rang it right before picking it up so the villagers were in the process of scurrying. Not sure if that matters.
Still crashing here constantly as well. Tried testing if it was just handheld which is what I always play in but it's not. Takes slightly longer in docked mode but still doesn't last more than a couple hours.
Several things tend to happen when it crashes too. First is that I'm set back to the last auto save, but for some reason, everything in the world is saved so several times I've done something stupid, got killed, crashed just after getting killed and re-opened to find myself 2- 5 minutes before being killed but with everything on me AND where I died on the ground. Duping everything I had on me.
Also, mobs, animals, villagers - named or not - will often disappear. Had a mending guy named "The Mender" segregated and was zombifying him to reduce the cost from 20 but he disappeared during a crash yesterday. There was no way in or out of the building except double fence gates (since I found out Iron Doors don't stop zombies anymore and disappear instead of being dropped for some reason) so he wasn't going anywhere of his own accord nor could anything get in.
Turtles in particular are terrible at sticking around. Several times I've got a brood of them going and all of them disappear with a crash, even named like the villager was. And they're just in a glass roofed pen on the beach nearby with a hole in the top to feed them/get in and out so they have even less possibility of escape than the villager did at zero. EDIT: Forgot to mention none of them were eggs or babies (nor is it near a forest even if they were, all trees are planted by me) when I walked away either. So nothing made them go away. Especially since I have a ~300 x 400 area around them lit up. Even if something would come and kill them, they can't spawn close enough and the beach edge itself is slabbed to prevent Drowned from coming on land.
Not using any texture packs or skin packs (don't even have them installed because I don't deal with MTX) so that's not it. Online or offline doesn't matter.
And honestly, I'm getting pretty fed up with this now. Autosave turning off is the obvious fix here. Even if only temporary until the actual problem is found. I've read people saying preventing duping or save scumming etc. is an excuse but if true, it's demonstrably a terrible reason when the crashing from autosave is CAUSING duping. It doesn't even happen every time but I already have a double chest dedicated to housing the extras.
I don't even fear using up my top notch Infinity Bow at this point. I've got three of the exact same Bow near full durability in a chest, 2 from crashes in the last week alone.
I've been playing for a few hours now since the update went out and I will say it's better as a whole but there are still extreme noticeable freezes that result in disconnects if you're logged into your Nintendo or MS account.
I don't use any texture packs or anything either so it's never been any of that sort for me. It's pure vanilla save one of the skins (though I've also tested it without that and the issues persist).
I really don't understand how the obvious fix isn't to just allow us to disable autosaves since that is 100% the problem. It's always during autosave.
Which also happens FAR too often when you're in a place with a lot of entities like a village or farm area or just playing during the night.
EDIT: Apparently I spoke too soon. Game just froze (once again right after the autosave popped up) and then crashed again for no apparent reason. Was just in the middle of creating a few signs and grabbing some oak wood I was going to use in building from a chest.
This is now a problem for me on Switch.
Only have my main world, a secondary version for dual daily backups which I started taking since 1.11.4 fixed the recent crashing and a copy to explore quickly in creative. Save file size is only 832MB combined and, being the largest of them (I have several dozen games but the majority of them are 0.5 - 65 MB save files), that leaves about 23.3 GB of system memory so it's definitely not a problem with space.
Additionally, when it happened I also had to fully restart the game because all storage options in the game settings either disappeared from the menu or were locked behind the no storage message meaning even if I wanted to I couldn't have deleted anything.
Physical copy of the game and currently 302.9 GB of space on the mSD card too so even if it were an update related space problem it shouldn't be one. I bought the thing directly from SanDisk too so, while I guess it's possible, it's highly unlikely I was scammed and given a smaller size card like some do. Not that it would really matter even if I had been. No normally produced size of card would make sense to be near full with approximately 80 GB of stuff stored on it.
That's a workaround for people experiencing online issues, not crashing upon loading a world because there's something wrong with the game making the world crash the game.
It has nothing to do with loading a world normally because if you delete the save, you delete the world(s) that are having the issue meaning you can't play them because they're not there.
Well, I wish mine was just 50 hours. The funny thing is, I never intended to play it on console at all and just picked it up as part of my physical collection when I saw one randomly at the store. From past experience with them, this kind of game really isn't meant for controller to me, but I gave it a shot anyway and the crafting book was a distinct upgrade over most games like this and made it actually playable. I bought it in late March and now have more like 250 hours into that one world.
I'm more than happy to have more worlds at some point but not because the game doesn't work correctly and especially with reasonable assurance it might happen again so if whatever it is, isn't fixed that's probably it for me since despite the huge backlog and generally huge collection, I haven't touched any PC game since Switch released (portability is simply too good) so my Java accounts have been going unused as well.
Really hope this gets fixed because I don't want that to be the case.
This sounds exactly like what happened to me within an hour of downloading 1.11.1.
Specifically I went out and found a couple villages in previously unloaded areas with bells. Placed 3 of them in the places I intended when I returned and trying ringing one of them once.
There's constant lag in general (especially with the auto save which we REALLY need to be able to turn off to stop it - especially now that it doesn't support cloud saves for some reason what does it even matter?) but I've never experienced anything like what happened when I rung that bell.
I could still move around but everything else, sound and all, stopped for a good 3, 3 and a half minutes. Finally the bell rang and everything seemed to catch up again.
I walked to the main storage area about 20 seconds away from the bell intending to put the rest of the otherwise innocuous stuff I'd collected from the villages away but as I approached the crafting bench (was going to turn a bunch of the hay bales I'd picked up into wheat and store it away) the game crashed before I could click on the bench and then I could no longer load the save without immediately crashing.
I've seen after searching here others mention things like XP orbs causing crashes when interacting with the bell but I don't think that's my issue because there was nothing like that near the bells to do so.
Unless a golem when attacking something can interact with them, maybe?
Patrols do keep spawning near one of the bell locations (even though my understanding was that they weren't supposed to spawn as close to you as they normally would if you were IN a village which I am there - they're literally spawning at the well location of a naturally spawned village I've spruced up) and there are a bunch of golems running around who would attack them and possibly incidentally hit the bell I placed at the blacksmith nearby.
Yep, this wasn't happening to me previously on 1.19.1 Switch but after updating to 1.19.2 today it is now.
I wasn't really paying attention the first time because I went off to build in a hole, but when I came up, I did think it had started raining again way too fast and then realized I wasn't sure it had ever stopped at all.
Just slept again and it definitely did not stop. It's a normal survival world so no settings in that regard are changed.
EDIT: Okay, just came back to the world after grabbing a few screenshots from my creative one and the rain has now stopped. So apparently the rain does stop but only after reloading the world. Definitely not supposed to be infinite rain unless you reload the world.
And just to clarify I sat through most of the day while typing the original part of this after sleeping the second time. I had definitely waited long enough for the rain to end. I left and loaded my world again just prior to dusk after that second sleep and it had not stopped raining for that 10-ish minutes I spent typing, so it wasn't a timing thing.