mojira.dev

Sparks

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Assigned

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Reported

MCPE-194308 Placing structure void on grass paths turns them into dirt Confirmed MCPE-194305 Using Esc to close Jigsaw UI does not save changes Confirmed MCPE-132500 If fire tick is off, fire is not extinguished if the block it is on is broken. Duplicate MC-147420 Cloning a skull to itself duplicates the skull Duplicate MCPE-30972 spell_effects attribute cannot apply potion effects Works As Intended MCPE-25157 Summoned ender_crystal entities explode when /kill is used Cannot Reproduce MCPE-24287 Placed command blocks have wrong settings and missing types Duplicate MC-92761 Game Crash with Falling Sand and Stone Buttons Duplicate MC-85619 Shulker Attachface nbt ignored when NoAI is on Invalid MC-81773 Bows, crossbows, and tridents drawn in survival/creative/adventure mode can be released in spectator mode Confirmed MC-75430 Enderman held block not fully updated from old block id system Fixed MC-51086 Endermites unaffected by commands Cannot Reproduce MC-48496 Many attributes cannot be detected by testfor with datatags Invalid MC-41616 Using number keys to move items around hotbar causes the game to become confused. Duplicate MC-37718 Flowers created with bonemeal are procedurally spawned Cannot Reproduce MC-36602 Commands with coordinates are NOW offset -1 x and/or z from where it should be (at negative X and Z coordinates) Works As Intended MC-31365 /summon and /setblock cannot specify chests, furnaces, dispensers, rails and droppers orientation Fixed MC-19395 Command blocks using "clear" command steal items held by mouse in creative Duplicate MC-19394 Swords cannot break blocks at all in creative mode. Duplicate

Comments

I don’t see the comment here but I got an email asking me to upload a video so here it is.

[media]

Confirmed still an issue in 1.13.2

Confirmed as an issue for MCPE 1.6.0

@greggo Are you certain that the zombie was given the strength effect? As I described, the weakness effect will be removed but the strength affect was not applied. It is recognised as a bug by MCM-147.

I would also like to mention that spell_effect is able to remove effects from other entities I tested it on, not just zombie villagers which suggests that the component supports other entities but the add-effect parameter is broken.

Confirmed for 15w43a

Confirmed. I don't know whether this report should be generalized some more but since I wasn't sure I'm commenting here instead of creating a new report.

In previous versions Item Frames (and leashknots) would center themselves to a block when summoned using the /summon command. in 15w41b the Item Frames are VISUALLY aligned with the block, but executing off of them (e.g. a particle command or summon command) will show the entity is ACTUALLY centered where the player stood when running the execute comment.

Stand on the corner of a block and type /summon ItemFrame
The item frame will appear in the block you are standing.
type /execute @e[type=ItemFrame] ~ ~ ~ particle flame ~ ~ ~ 0 0 0 0 10
This will play the flame particle effect at the poisiton you were standing when you summoned the frame, not the center of the block.

The centering mechanic is very useful for map makers as it allows them to center entities summoned relative to a player or other entity to a block.

This didn't happen in earlier snapshots. I don't think it should, you can't push gas or clouds with things! Also a pain from a map making perspective. Confirmed for 15w40b

We'll have to see. The potions are very expensive as they require dragon's breath to craft ~Sparks

The time value is the duration for which the effect is given at full contact, much like a splash potion. Splash potions will only give the full effect when applied to the head. Try standing in the cloud's center with the center at head level.

Confirmed for 15w32c

I've not tried that particular command, but I have Windows 7 home premium and experience this error.

I run into this issue a lot, confirmed for 1.8.7 I use very long command string very often. Pasting the command disconnects me but the command is pasted successfully upon logging back in. Some users of my commands (though I can't confirm this) say that it kicks them AND doesn't save the command contents so they are unable to paste the command at all.

@Conor Mcs. This won't work because the tag, as I said above, is stored as a number string. Please test before you suggest πŸ™‚

@Brad Larson, thing is, if you're executing as a player in the nether, I should expect the detection should be done from the dimension the player is in, regardless where the command block that ran the execute is located.

Confirmed in 1.8, looks like it might be testing for the block at your position in the overworld or something.

This has not been fixed! The offset has simply changed to being an offset of 1: MC-36602