The report lacks information regarding this bug. This is for script API, technically the typeId of effect should not supposed to be translated, but the typeId of effect are being translated too when you change the language in the game. As a result, reading the typeId of an effect is language dependent, only displayName is supposed to be translated not the typeId.
Still no response from dev? Developers nowadays are too lazy to fixed bugs, but rather always go for implementing new features in which they will gain more money and attention.
This why having no competition is worst. This site is useless if most bugs reported are completely ignored.
I can't play in latest stable version (1.16.210) in Android 11, samsung S20 FE. Game is completely unplayable. Reinstalling can solve the problem but at second launching the game cannot able to open. Loading will not stop. So everytime you want to play Minecraft you need to reinstall again.
I have Genshin Impact and LifeAfter games in my phone and I can play them well without any problem and this is just minecraft so don't tell us it's because of my phone.
Please atleast once, try to listen in our feedback and try care to those bugs have been reported atleast. Atleast make this site have uses, or we're talking to ourselves again?
This is not yet fixed, although written in latest changelog it was fixed, but actually it's not yet. Here's the log after I use set_block_at_pos event with custom states:
SetBlockAtPos cannot accept custom block states. block:block_test has a custom block state property:sample which is not allowed.
I actually search before making a bug ticket report I think you should improve the search engine. i search like "on_player_destroyed", "on player destroy", "on player destroy event" and all I see is result from java bug report.
Moderator you are a god please can you tell me that when will it fox or when will update with this bug be fixed plz reply I am frustrated by the trading hall
Mojang please fix this there are people now who are start to selling these capes because of this glitch please fix it before it’s too late
The report lacks information regarding this bug. This is for script API, technically the typeId of effect should not supposed to be translated, but the typeId of effect are being translated too when you change the language in the game. As a result, reading the typeId of an effect is language dependent, only displayName is supposed to be translated not the typeId.
Also affect ItemComponentUseEvent in script API
This is still an issue, please read comments.
Yes it still the bugged in 1.17, refer to this ticket this was the original. Sorry for duplicating but our comments has been completely ignored
MCPE-104747
But this ticket is not made by me.
Yes, the latest version still affected. (1.17)
Yes, it's not yet fixed. Tested on latest stable version (1.17)
Still no response from dev? Developers nowadays are too lazy to fixed bugs, but rather always go for implementing new features in which they will gain more money and attention.
This why having no competition is worst. This site is useless if most bugs reported are completely ignored.
Ok if bug is not known by many, no more care about it?
Hey still not working in 1.16.210 and in latest beta 1.16.230.50 why set as resolved? It's not yet resolved
I can't play in latest stable version (1.16.210) in Android 11, samsung S20 FE. Game is completely unplayable. Reinstalling can solve the problem but at second launching the game cannot able to open. Loading will not stop.
So everytime you want to play Minecraft you need to reinstall again.
I have Genshin Impact and LifeAfter games in my phone and I can play them well without any problem and this is just minecraft so don't tell us it's because of my phone.
Please atleast once, try to listen in our feedback and try care to those bugs have been reported atleast. Atleast make this site have uses, or we're talking to ourselves again?
Really no more care for bugs huh? What now?
Any update?
I test also the fille attached in this ticket same error it says in content log. Hey Mojang, reopen it and do something.
This is not yet fixed, although written in latest changelog it was fixed, but actually it's not yet. Here's the log after I use set_block_at_pos event with custom states:
SetBlockAtPos cannot accept custom block states.
block:block_test has a custom block state property:sample which is not allowed.
Please reopen this issue!
I actually search before making a bug ticket report I think you should improve the search engine. i search like "on_player_destroyed", "on player destroy", "on player destroy event" and all I see is result from java bug report.
I know how to fix this bug:
Go to Video Settings and scroll all the way down to Anti-Aliasing and turn it up.
The issue is caused by the Anti-Aliasing, if you leave it to one the crosshair will be bugged.
Moderator you are a god please can you tell me that when will it fox or when will update with this bug be fixed plz reply I am frustrated by the trading hall