I found the solution! You need to do the command in others dimensions too. For example if you want the gamerule to be false in the nether, go in the nether write /gamerule NaturalRegeneration false and it’ll we be false in the nether only. If you want to add others dimensions go in them!
Hi, thanks for your interest on this even though I made this ticket quite a long time ago. I'm not sure why it was put in the resolved state, I hope I don't do this for nothing...
I made another video in vanilla 1.19.2 as you suggested, showing my keybinds and my video settings, and in F3 mode :
https://www.youtube.com/watch?v=8Q1ctCdeOfk
(I have an AZERTY keyboard which is why my key binds don't match the overlay at the top right of the video)
Steps :
1) Place yourself anywhere in a 1.19.2 vanilla Minecraft world, preferably facing a particular object to be able to notice the movement flaw. In my video the referential object is a tree.
2) Face the object with one of the angles in my original post.
3) Alternatively press the backwards key and the forwards key while sprinting, around 10 times (like I do in my video). Don't move the mouse or press a strafe key.
At the end you should have deviated a little to the right or to the left from your original position, while you would expect to have stayed on the same line, since neither the mouse or any strafe key were used.
A few days after I made this ticket last year I asked someone who knows the Minecraft movement code very well, and he told me this :
"When you move a direction (X or Z), you normally keep a part of your speed in that direction (54.6% on ground), but only if it's over a certain threshold (|v| > 0.003).
In that video you're moving towards Z, and slightly towards X.
What's happening here is that when you sprint forward, you have enough speed to surpass the 0.003 threshold in the X axis, but not when you're walking. Therefore, over time, you move slightly to the right.
It's a bit stupid, but that's the way it works. Other games normally apply a threshold on the entire velocity, rather than just its individual components."
It's not particularly clear for me but if it can help...
I am pretty sure I did but I did go look on marketplace but I didn’t find it
NVM this is supposed to be like that ,but i don’t know how to remove this report
This is intentional, you should use hoppers, dispensers, or droppers to transport it into shulker boxes.
Yes, the fire was spreading very slowly though
this also happened when i tested it on realms
This is not a bug, the game is designed to be this way.
no, what do I do for older versions?
This issue seems to have reappeared in the 1.14 update. Only now, it just affects players and is working correctly for other mobs.
Egyptians are in minecraft
Players blow up when they spawn
Players for sight loosening not are illagers
Sorry realised my mistake after I sent it. I feel stupid now......
This is only on peacefull (duh 😛)
I was using the max chunks setting at 32. Problems seem to appear if I use more than 20 chuncks distance view.
a Spigot server!