mojira.dev

Vocktile

Assigned

No issues.

Reported

MCPE-187805 Global resources ignores data inside the first biomes_client.json file it finds in applied packs Fixed MCPE-152774 Raid will not start when entering a village with bad omen whilst riding a minecart Fixed MCPE-151645 Tall birch forest water surface color does not work on custom resource packs Invalid MCPE-151593 Weather fog does not apply for custom resource packs in hot biomes. Works As Intended MCPE-90057 Loaded overworld stuctures with outlines enabled are still visible switching dimensions. Duplicate MCPE-90049 Piglins dont have interest for totems. Works As Intended MCPE-90048 Totems do not turn into gold ingots in furnace or blast furnace. Invalid MCPE-64252 Hoppers dont drop out from destroyed hopper minecarts Fixed MCPE-63802 Woodland mansions spawn to far away from spawn. Invalid

Comments

figured it out need to delete all skin data in skin files and also all existing skins and start fresh to get skins to load properly

why is this still not fixed
multiplayer does not load any skins trusted or not
allow trusted skins only setting doesn't do anything and this issue has been happening for years now.

👎

I see no issue with this, this would be a huge problem for players if we had large amounts of coral in oceans being turned dead just because they generated covered by blocks.
This should be changed to working as intended and have java match bedrock in this instance for parity so that java has the same mechanics for the benefit of players on both platforms fixing this would be a waste of resources and would actively make gameplay worse for players.

I Can Confirm that the pack provided does indeed fix the issue Temporary while waiting for a Full release fix

I have also submitted 3 videos of it not working across multiple devices on Minecraft version 1.21.43

Windows 10 As Previously Specified

Windows 11 laptop
AMD Ryzen 7 5700U with Radeon Graphics 1.80
16gb Ram
NVIDIA GeForce GTX 1650
Edition Windows 11 Home
Version 23H2
Installed on ‎3/‎1/‎2023
OS build 22631.4169
Experience Windows Feature Experience Pack 1000.22700.1034.0

Samsung Galaxy Android A32 Smartphone
One UI 5.1
Android 13

to confirm the download provided is the same as used in each video
I live in New Zealand Perhaps there is an issue with the Minecraft build on my servers?

I can reproduce this still on the latest update after the following steps.

1 reinstalling the game and starting with a fresh install
2 updating all windows updates
3 Updating devices and graphics
This is a
windows 10
AMD Ryzen 7 5800X 8-Core Processor                3.80 GHz
64 GB Ram
NVIDIA GeForce RTX 3070
Desktop Pc
Edition    Windows 10 Home
Version    22H2
Installed on    ‎14/‎06/‎2024
OS build    19045.5073
Experience    Windows Feature Experience Pack 1000.19060.1000.0

this issue is now also more present when using villagers to plant pitcher pods a temporary fix would be making the pitcher plant bottom have no physical interactivity and can be walked through until a fix for this villager pathfinding is found.

this issue happens when the villager has to path find to a spot from farmland to farmland that has a elevation change between the two spots also gets stuck when occupying the same space as a pitcher pod a temporary partial fix would be that if a villager takes to long to attempt to plant or break a plant its trying to path find to it completes its action so long as it its current pathfinding activity has not been interrupted eg profession change, is submerged, being attacked, scared by zombie, etc etc or alternatively if it takes to long to path find it then attempts to move in a random direction  hopefully at some point walking over the obstacle and or issue.

just a suggestion

this is still an issue and is similar but not the same as https://bugs.mojang.com/browse/MCPE-166344 a temporary fix would be making the pitcher plant bottom have no physical interactivity and can be walked through until a fix for villager pathfinding is found

yes this still reproduces for me and in the latest beta, both draw distance and the color does not apply in the latest beta.

[media]

I set the weather color to be pink and the draw distance to fixed and both have not shown in the latest beta
as you can see the code works for the air as that is what is shown and it also works for water but the rain it does not despite thunderclouds in the sky.

The expexted result should be that a custom change of fog should be applyed.

The colors in the pack was mearly to show the differences.

By not having this as a availible option you cannot make a sandstorm weather fog effect. Or any custom weather effect for that biome.

 

 

Workstations are not required to make a village just one bed and one linked villager is needed to start and produce raids.
iron farms need workstations not raid farms

you can see if you give the player bad omen inside a village of 1 villager and one bed that a raid will start using the command /effect @s bad_omen .
but no raid will start if the player enters the village raid activation area on a minecart

oops..... sorry😅

Probably but fog can form in deserts also.
https://en.wikipedia.org/wiki/Fog_desert

so it makes no sense why the ability for weather based fog in deserts is disabled if that is the intended mechanic.

It makes sense for weather fog to be disabled in the nether and end as they are outside of the overworld and have no weather events.

 

 

added a pack for testing this showing the bug

Does not turn off still in 1.18

my random tick speed is set to 1000 by the way and I have been afk at this for a while.

[media]

Both Otherside and Pigstep have the same redstone ouput signal of 15 when played in a jukebox and taking a comparator output from the jukebox.
steps to reproduce
1- Place jukebox and put down a comparator to take a signal output and place a line of Redstone longer than 16 from the comparator.
2- play the disk.

expected results: no music disk should have the same output

Pigsteps signal when the nether update released was and still is 15

signal strengths 13, 14 and 16 are unused at the moment

Version. 1.18.0

[media]

If its not gold then why colour it gold.
The only two materials it could be made of is glowstone and blaze powder and since both are found In the nether then it makes no sense for the overworld obtained totem to be made of them.
So is it just a yellow dyed peice of wood since the only yellow valueble material isnt it.
Gold totems exist in real life and im assuming thats what the item design is based off but if its not gold then what???
It makes no sense both in and out of gameplay logic.

It aslo works for tridents

This has indeed corrected the drops for every method i tested.

Creative.

Cactus, minecrat yes, hopper yes, content yes
Dispenser arrow, minecart yes, hopper yes, content yes
Bow arrow, minecarft no, hopper no, content no
TnT, minecrart yes, hopper yes, content yes
Skeleton arrow, minecart yes, hopper yes, content yes
Pickaxe, minecart no, hopper no, content yes

Survival

Cactus, minecrat yes, hopper yes, content yes
Dispenser arrow, minecart yes, hopper yes, content yes
Bow arrow, minecarft yes, hopper yes, content yes
TnT, minecrart yes, hopper yes, content yes
Skeleton arrow, minecart yes, hopper yes, content yes
Pickaxe, minecart yes, hopper yes, content yes