mojira.dev

WmMSI

Assigned

No issues.

Reported

MC-61470 Savanna villages don't spawn with native resources like forest or desert villages. Invalid MC-61469 Village Roof wrong orientation Duplicate MC-52290 The received string length is longer than maximum allowed (36 > 16) Invalid MC-50823 Arrows lose their dataTag info once shot from a bow Duplicate MC-50766 Players have different inventories / physical location in the world depending on if online-mode=true OR online-mode=false Duplicate MC-50765 Unable to /op player or manually add player to op list while online-mode=false Duplicate MC-49444 Scoreboard filter with @ specifier does not work with SkullOwner Tag Invalid MC-49299 Ocean's generate with air pockets Duplicate MC-49145 Falling sand or gravel overwrites some blocks when world generates. Duplicate MC-48442 Mob Dungeon spawning without floor / with broken chests / overwritten spawner Fixed MC-48302 Typing in a writable_book does not increment scoreboard useitem score Duplicate MC-47487 Rendering inconsistency for Barrier blocks in creative mode Duplicate MC-45773 Chest not spawning in Monster dungeons Fixed

Comments

I am in 1.14.2 and have 2 villagers of 7 I transported that will not go back into the overworld.  I have broken the portal (remade it.) I built and tried a different portal.  I have logged out and in.  I have waited for hours (afk time) to see if they will become able to travel again.

 

I am playing on a vanilla server.

Issue is still persistent in latest snapshot. Maybe we could call it an inconsistency.... 😉

I did search for it, but found no entries. Thanks for updating my oversight 😃

Last week desert villages didn't have specific resource use, and this week its fixed... I mistakenly hoped that villages were getting a revamp and thought it was a bug that Savanna was left out of the fix. 😉

As of last night; my server members and I are receiving the following Internal Exception:

io.netty.handler.codec.DecoderException:java.io.IOException:
The received string length is longer than maximum allowed (36 > 16)

I am using 14w08a and have been since its release.

I have rebooted (computer and internet) re installed Minecraft server files and my client files but the error remains constant no matter the remedy I ply. The server has been running fine for over a year up until yesterday.

As of last night; my server members and I are receiving the following Internal Exception:

io.netty.handler.codec.DecoderException:java.io.IOException:
The received string length is longer than maximum allowed (36 > 16)

I am using 14w08a and have been since its release.

I have rebooted (computer and internet) re installed Minecraft server files and my client files but the error remains constant no matter the remedy I ply. The server has been running fine for over a year up until yesterday.

Not to mention riding a horse in the woods is a death sentence. Not sure about dogs / cats... but horses could have their hit box increased to 3 high to accommodate the added height from a player sitting on their steed.

Confirmed 14w10a,b,c
Arrows shot from bows, snowballs thrown at friends...

I realize that its converted; I just expected it to maintain a consistent dataTag... hope its fixable too 😃

Same issue with my storage room design...Also apples to all other containers, benches and stands.

This also seams to effect Snowballs once thrown.

No no, convert patch before updating to snapshot / 1.8 for servers that have been running in online-mode=false. Maybe this is what the 1.7.6 release is intending to do.

Of course everyone has backups ... well hopefully ... especially if they are testing snapshots. 😉

When my server is running in OnlineMode=false I cannot /op players nor can I add players to the op list using the new or old formating code. The server reports that I successfully /op'd the player, however the players are not op.
Once I switch to online-mode=true players that have previously been defined as /op are op. But not in online-mode=false.

I can't seam to get this to work with 14w10b.

I am still getting the same error: Name and ID cannot both be blank.

Is there a new server property that needs to be added to existing servers?

Same error Windows 7 64bit

[09:54:41 ERROR]: Encountered an unexpected exception
java.lang.IllegalArgumentException: Name and ID cannot both be blank
at com.mojang.authlib.GameProfile.<init>(GameProfile.java:27) ~[minecraft_server.14w10a.jar:?]
at pe.a(SourceFile:51) ~[minecraft_server.14w10a.jar:?]
at pe.a(SourceFile:101) ~[minecraft_server.14w10a.jar:?]
at my.aF(SourceFile:421) ~[minecraft_server.14w10a.jar:?]
at my.g(SourceFile:145) ~[minecraft_server.14w10a.jar:?]
at net.minecraft.server.MinecraftServer.run(SourceFile:367) [minecraft_server.14w10a.jar:?]
at mp.run(SourceFile:667) [minecraft_server.14w10a.jar:?]
[09:54:41 ERROR]: This crash report has been saved to: C:\Users\PCUSER\Desktop\.\crash-reports\crash-2014-03-06_09.54.41-server.txt

Sorry for not doing my research on this matter.... 😉

Yes its "duplicated", but my original post about dungeons being overwritten by sand / gravel was grouped with my posting on dungeons spawning without chests. This is specific to structure generation (least to my thinking)

Maybe both problems are routed in the same source... if so I am sorry for the duplication. 🙂