I suggest adding all the previous versions that this happened, removing android from the platforms since its universal and making the description a litle more formal like:
[Briefly describe the bug here]
Steps to Reproduce:
[Step 1]
[Step 2]
[Step 3]
Observed Results:
[Describe what happens]
Expected Results:
[Describe what should happen]
Screenshots/Videos attached: [please attach an image or short video]
Notes:
try flying up to the sky irl... you wont hear any rain because its not colliding with the ground thus it cant be heard. Its only logical that this is intended
I experience this bug a lot and I got so used to it that i exploit it by going in 1 block high places (it is painfull though). I also came to the conclusion that if you reactivate your elytra or leave the chunk youre in when this happens the bug goes away most of the times. I belive bug is the reverce of MCPE-31896 , were the hitbox doesnt change when flying or swimming to the corect 1 block high hitbox. Instead it changes after you stop swimming and flying and under conditions like coliding with walls.
@Gabriel The nether sound have been fixed in 1.16.210 betas but yes, the ocean sounds are still missing!
The reason is because adding those sound will make the download "heavier" on some devices and mojang considers that putting those sounds is useless... Well, they add a lot to the experience and they shouldn't be sacrificed. Perhaps and idea is to exist like the music discs did before... optional download on mobile devices via the marketplace (they will be free to download of cource). On consoles and Win10 they should be there by default... That might not sound like parity for the edition but its the best so some of us who want them can have them. That's similar to the more sound settings in java.... If mojang things thats unfair since not all of us can have the same, just think of the marketplace music download option duh.
I think I discussed this with another mod and I told him yes. I did use some outaded add-ons and he marked the issue as invalid. so yeah i DID use behavior packs
What happens acctualy is that the fog blends the two diferent biome collors when you moving closer to biome border and changing biomes... On java thats prety ovbious if you move on block at a time or if you stop between two biomes.... On bedrock tho, due to diferent colors of the fog (compared to java) and the speed that this blend-change happens it seems like the fog just change instead of blend, very very slowly.
@@unknown My apologies... I made a mistake and didn't look carefully throught my realm's add-ons. I have add-ons which prevends creeper and enderman griefing and are out-dated. aparently they messed up they despawning. Im very sorry for wasting time to the mods 😞. You can mark as invalid
@@unknown It's a bug that happens to also be a parity diference... Its not the way the game intended to generate the gold ore and thats why its a bug.... go play some minecraft and then come to say whats a request and whats a bug
@@unknown Yes, Im on a realm
I can sonfurm that it happens a lot more frequent with unbreaking than not. Without the enchantement it fails about every 80-100 take-offs but with unbreaking it fails every 2nd - 3rd try.
@[Mod] IonicEcko I don't only loose the capes (That I dod not loose after leaving betas before 1.16.0.63) I loose my skins.... I installed the beta to my phone with the smae account i have on my pc (pc runs on the hotfix) just to test the skins and still nothing.... I had to recreate all of them...
I was able to craft the banner BUT via the crafting table !!! Thats a wasted apple
There is no way as for now, you can build below y=0. Load a regular wolrd to dig, or build starting upwards. You can use the /fill command for terraforming
@Mega_Spud If I constanly have to get items directly to my inventory, I have to press shift. And when I wanna get items from two diferent tabs, it's kind of annoying to have ro leave the shift just for a split second. In addition somethimes the tabs get stuck after leaving shift.
I believe I saw in the changelog, that on java, debris can't be xposed to air and lava. Im 100% about the air generation but not so sure about lava. I heard about it in 2-3 videos. If im mistaken the just edit out lava. But fire it might become a problem. athought rare, it can still be abbused in some way.
Update: Nyliums, basalt/blackstone and soulsoil/soulsand generate on nether sealing under the bedrock
I believe the bug is that he gets stack in the position forever. I understood the thing that he admires the new item but with 2 eseptions. 1. He does admire it forever without blinking or doing anything else other than standing still. 2. The transition between the animation and the "admiring pose is very quic and suddent. Its like a bug. Also the admiring position doen't always mach the emote before that.
Thats the correct way of fungus to generate. Wiki article : "Applying bone meal to nylium causes fungi to appear nearby, similar to flowers on grass blocks. While fungi of both types do generate this way, they are more likely to be the same type as the nylium."^^
Please mark this issue as "Work as intendet"
You can reproduce this easily by drinking invisibility.. the ghast's range of site will be reduced and you wont have to rush out of range