mojira.dev

ZombieBaby

Assigned

No issues.

Reported

MC-261208 Pitcher Plant has unused bottom texture Fixed MC-260528 Cherry Groves do not appear in the Single Biome customization screen Invalid MC-249077 minecraft:sculk_vein feature only ever places two vein blocks Confirmed MC-181279 End biomes do not have correct y level boundings Duplicate MC-177538 You cannot set your spawnpoint if too far from a bed to sleep Confirmed MC-175191 Respawn Anchor charging cannot be heard by other players Fixed MC-170990 Nether biomes do not have correct y level boundings Won't Fix MC-143369 Wandering trader text implies trades refresh Fixed MC-137452 Bamboo grows in lots of inappropriate places in Bamboo Jungles Fixed MC-136262 Game suddenly crashing with java.util.ConcurrentModificationException Duplicate MC-117313 Advancements inherit "hidden": "true" field from their parent and cannot be overwritten Fixed MC-77054 Lighting Not Affecting Water Blocks Awaiting Response

Comments

Yes.. As per the issue description:

This may relate to MC-261204 - but even so, there are good mapmaking reasons for having this textured.

goshdang it, despite reminding everyone else of this week in week out, I didn't enable the 1.20 pack first 😞 can someone please close?

I mean sculk_vein, sorry! Fixed the references above.

Relates to MC-104900 - can you verify if this is still an issue in the latest snapshot?

The bugtracker is not a place for suggestions, as you seem to be aware. Take this to the official feedback site as your request is just going to be ignored here.

Chains are now waterloggable as of 20w18a

Ulraf has confirmed in his Sunday stream that he believes this to be a bug, posting this message with his consent.

@nighter @[[Mojang] Adrian Östergård|https://bugs.mojang.com/secure/ViewProfile.jspa?name=nighter] could we get some clarification as to why this is a 'won't fix'? If I'm honest, without this being fixed it seems like y level biomes may as well not exist, for all the difference it makes to the game.

I didn't state that this was a cave update. The issue aims to highlight that the vast majority of new nether terrain does not seem to have y level biomes, and the parts that do, don't seem to have correct boundings.

I'm inclined to disagree - these y level biomes examples are so rare it took a team of us over an hour to find an example, and even then certainly doesn't align with any observable edges for biomes like you'd typically see in any other biome in the game. Even if they intentionally fuzz, the examples listed above show no real pattern to their placement, and certainly should not be random blocks, or groups of blocks within other biomes. We've heard that vertical biomes are not finished, and I would strongly argue that until proven otherwise, this is a valid bug report to track issues with an incomplete feature.

Maybe it's already fixed as a side effect on your branch, but you said you couldn't find anything wrong with End Cities. Those were just reproduction steps for their issue in 1.14 if you wanted to test it further.

 

EDIT: Well, not entirely sure what 1.14 version that world was generated on, made a fresh one now and also can't reproduce it for End Cities.

@unknown I can consistently reproduce the issue for End Cities by trying to get the advancement in a City that has already been generated and/or the advancement triggered by someone else. This also applies for 'The City at the End of the Game', not just custom advancements.

Confirmed for 1.14.1 and 1.14.2 Pre-Release 2

Confirmed for 1.14.2 Pre-Release 2

@[Mod] Neko Apologies for the ping, but as you can't view your profile from Alexander Egorov's ping, it looked like it might not have worked 

Can also confirm for 19w08a, seems to be worsening compared to previous snapshots.

Thanks, I've only just seen their spawning rules via docm's findings. While their flawed design is another problem completely, I've updated the ticket to reflect the core issue.