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blockofamethyst

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[media: 2026-09-23_13.50.20.png]

This can cause strange generation in abandoned camps.

Look at the zombie and zombie villager spawn weights in old_growth_pine_taiga.json and compare it to their weights in other biomes' .json files.

Affects abandoned camps too.

campsite_snowy_taiga_3 still has a jigsaw block that should generate a mega pine tree but it never generates.

I can’t reproduce this issue.

  1. Make a platform 1 block above the ground.

  2. Spawn a zombie on the platform and switch to survival mode.

  3. After the zombie starts to chase you, knock it off the platform.

  4. It will get stuck at the side of the platform instead of jumping up.

This is pretty common when fighting zombies in a cave.

Did you mean it’s too low to allow iron golems and adult villagers to spawn?

The issue in the screenshots are still the case in the latest versions.

The affected structures are campsite_default_special_9, campsite_default_special_10 and campsite_default_special_15.

campsite_snowy_taiga_3 generates a giant spruce tree according to the wiki despite giant spruce trees being unable to generate in snowy taigas.

Why is a parity issue before Buzzy Bees considered valid?

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