mojira.dev

cZar Void

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Assigned

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Reported

MCPE-183075 Bees get stuck underneath non-full blocks Duplicate MCPE-135350 Minimizing on fullscreen will freeze the game Fixed MCPE-134644 Falling blocks can break when landing on each other Incomplete MCPE-134276 Igloos generate incorrectly rotated redstone torches Confirmed MCPE-103974 Unable to play due to Skins not loading. Incomplete MCPE-97691 Blocks behind Barriers don't render Cannot Reproduce MCPE-82290 Water visual bug Duplicate MCPE-63340 Pillager Captain not spawning at outpost Duplicate MCPE-57141 Stone with 32767 damage can make lots of items in stonecutter. Incomplete MCPE-56836 Golden hearts upon taking damage Fixed MCPE-48081 Mineville High School Roleplay template Invalid MCPE-48080 TNT duplication Duplicate WEB-1319 Changing username on Minecraft.Net makes the page unresponsive. Duplicate MCPE-46997 No audio for drinking water bottles. Duplicate MCPE-46966 "Update" block particles when breaking moving blocks... ? Cannot Reproduce

Comments

This issue affects any non-full block, including trapdoors, farmland, slabs, stairs, chains, etc. Relogging or breaking the block is the only resolution until a proper fix is put out. Affects version v1.21.0.

This is still an issue as of 1.20.30, see attachment below:

[media]

OP here, this issue has been resolved for some time now. Not sure what update specifically, but it's been fixed.

Can confirm, does not work on realms as of 1.18.2.

The best workaround for this bug (unfortunately) is to play in windowed mode for now.

 

This will happen when it retracts, too. Use a horizontal sticky piston and attach a block to it while extended. Add the falling blocks onto the block attached and retract the sticky piston. The falling block closest to the sticky piston will break.

Although I haven't tested recently, I remember specifically testing with a friend to recreate this bug. We managed to find that we could consistently recreate this by:

Player A jumps from ~10 blocks and Player B punches Player A before he hits the ground. The result is saturation health. I'm not sure, however, if this applies to GoldenHelmet's damage immunity time explanation, mainly because I recieved the saturation hearts before I hit the ground. I'll test tomorrow though, and I'll post my results.

Try to change your skin. There is a post claiming they have the same problem, but when changing your skin it lets you join.

I can confirm this also happens with sheep. Spent two stacks of wheat on one baby, never grew up. This is happening on 1.14.2