someone made a mod which adds the GetUniformLocation
call, which fixed it for them on macos they said https://github.com/Enchanted-Games/uniform-fix/tree/v1.0
The issue seems to be that the “unknown uniforms“ are missing the Uniform.glGetUniformLocation
call to get the uniform location and just use the index instead in GLProgram.setupUniforms
, which seems to not always be equal to each other.
ah sorry, somehow didn't find that one in the search
can conform that the clouds are offset by one toward the positive directions
it's also broken when using a different aspect ratio than 16:9
[media]For me Steve and Alex are just blank and not selectable.
The buttons still don't work, except of the D-pad.
currently it is hard for me to test this, because my display cable is broken, and I have no picture when sliding my Xperia Play open,
but I hear no sound when pressing L/R to place/remove blocks, so I assume the still don't work.
Just tested 0.14.3 on my Xperia Play.
The game does not freeze on every block, but there are several graphical bugs.
pictures: http://imgur.com/a/nBQgD
Ok, I just tested around a bit, by changing the textures, and I am sure it has something to do with the transparent parts on these blocks.
One thing that confuses me is that one block tall flowers and mushrooms don't freeze.
Ok, just tested.
it seems the tripwire hook, the string and the redstone torch cause a freeze. on Xperia Play with Android 2.3.4
buttons, levers and pressure plates work fine
still happens on 0.13.0 beta 1 - Xperia Play, Android 2.3.4
also the new redstone causes the same freeze
I don't get these graphical glitches any more in 0.13.0 beta 1
Version 0.12.1 fixed this for me.
Do you also use Android 2.3.4?
still happens with 0.11.0b14
screenshot with the default font for completeness
[media]