mojira.dev

marioman63

Assigned

No issues.

Reported

MC-75717 sounds associated with player movement (splashes, footsteps, etc) are really quiet Cannot Reproduce MC-53992 furnace carts do not stay powered Duplicate MC-33109 scrolling with mouse wheel in server list is unresponsive Fixed MC-31438 Enemy Monster slider controls the sound of items entering one's inventory Fixed MC-30694 enderman stare sound still plays when the enemy mobs sound slider is at 0% Fixed MC-24843 [proxy] lost connection to server Duplicate MC-10358 transparent digging particles Duplicate MC-9722 Zombie Pigmen are still missing their swords in the nether as of 13w06a Duplicate MC-6191 terrain generation is really messed up Duplicate

Comments

started having this issue myself in a testing world i use. the chunk that disappeared was -5 0 -39 (or one of the neighbouring chunks). not sure if related, but whenever i use the fill command in that world, the blocks dont update in a fashion that is very similar to the bug in question.

here is the world download: http://www.mediafire.com/download/pcgvxx14iurd2zm/music+test.zip

still an issue in 1.8.2 pre 1.

this sort of thing never happened in 1.7 or earlier, and when customized world were added, only the more complex ones (ones similar to amplified) would do this understandably. even amplified worlds loaded normally on my computer in 1.7.

now, in more recent snapshots (and the release too), my game does this with all world types, of all shapes and sizes. i also get messages in the log saying the internal server is 40000 (40 thousand) ms behind, and skipping hundreds, if not thousands of ticks. again, wasnt a problem in early 1.8 snapshots or 1.7.

http://pastebin.com/aJT9Bmsg

here is a log of mine from 14w33a. i get very similar logs whenever i generate a new world in 1.8 release. this log is from a map that was already generated and well established. note that at one point the server was over 70000 (70 thousand) ms behind. its not too uncommon that i get reports like this in the log on maps that i have had for months, if not years, not just new maps.

my specs:

windows 7 64 bit
java 1.8.0
nvidia gtx 680
intel i5 3.4 ghz processor

i run minecraft with 8 GB of ram. my usual settings are full smooth lighting, fancy graphics, no vsync, VBOs on, mipmapping level 4, unlimited fps, and 24 chunk render distance. lowering any of these settings does not affect chunk loading. also note that my framerate never drops once. i basically experience lag in the same way one would with a slow internet connection to a minecraft server: slow chunk loading, and blocks taking upwards of 10 seconds to actually break.

also note that none of this happens on multiplayer servers, however. if i run any of my single player maps on a local server client (one that i run on the same computer as the game, connected to via "localhost"), i dont experience any of the aforementioned issues. i have not tried LAN however. this does prove that it is something with the internal server, so im assuming LAN play is affected as well.

overall, it renders single player unplayable.

edit: to prove that it is still an issue, here is a log of a world i just generated in 1.8 release:

http://pastebin.com/Di8hWPGR

where it says "marioman66 joined the game", the game itself was still at the "downloading terrain" screen, and stayed there for a good 10 seconds before showing an empty skybox as the chunks have not loaded yet (and it took the chunks themselves about 15-20 seconds to load). beyond what was eventually initially rendered, the world hardly generated. i could fly out to the edge of the visible world, and had to sit and wait for chunks to load (and they only loaded one at a time). when i finally pressed save and quit, it took about 10 to 15 seconds to actually return to the main menu (it was trying to save the world, which took an abnormally long time). the game even stopped responding for a bit.

confirmed for 1.8-pre 2

still an issue in 1.8 pre 1

this is an invalid issue. thats not a bug but a feature request. use ctrl to sprint in the air.

can confirm. eff 5 diamond shovel acts like it is unenchanted speed wise. haven't tried axes though.

i figured they were all related because the slider itself is bugged, and i was giving examples as to how it was. it would be better than having 5 different posts all saying the same thing (of which would be that the slider in question does not mute the proper sounds). I know i duplicated my own ticket. that was on purpose.

i propose this gets reopened. the report this was considered a duplicate of something which is absolutely nothing like what i reported, and even that one didn't get resolved. i do use chat. i do not have it set to commands only. please look into reports more before you blindly close them. i am also using a newer launcher version, 1.0.8.

yes. its a graphical glitch. i wouldnt be reporting it if i didnt think it was a bug.

sorry was too lazy 😛

first 3 pics are of the bugged trees, next is the seed for the bugged chunk world. after that is me showing that the water is an ocean biome, and the next is me proving that they are indeed real as i place blocks in them. last two shots are just some general overview of the bugged chunk world. these were all taken in a large biomes world in creative.

@emil fish do not have lungs. they have gills. two completely different things

this is not a bug. the wood step sound was remade to be more wood like, and therefore does not have the same versatility of the old wood sound. i do agree it does sound a little weird,and they should make a specific mushroom step sound or give shrooms the old wood sound, but this is for bugs not feature requests/ personal preferences.

ive had something similar hapeen to me, and it sounds like it happens to a few people. arrows just stop in midair when shot, even if you are not on a pig. i found exiting the world and reloading it fixes the issue. this is on single player by the way.

i can confirm this happens locally too, and without sprinting. it almost seems as if the minimum height for fall damage was reduced from 4 to 3, so standing on a 2 block high tower, and JUMPING off will give half a heart of damage, also if i stand on a 3 block high tower and just WALK off, then i take a half heart of damage.