mojira.dev

mono832

Assigned

No issues.

Reported

MC-263282 Magma blocks damage entities through thin blocks, such as lecterns and snow layers Works As Intended MC-259023 cannot shift when trapdoor changes state Duplicate MC-249974 sculk vein doesn't drop correct number Duplicate MC-249788 the 'can summon' sculk shrieker types look different Works As Intended MC-249787 darkness pulsing effect has a 0% and an off Duplicate MC-244699 4 wide spruce trees wont grow when there is any block around Duplicate MC-240812 /spawnpoint is inconsistent Cannot Reproduce MC-237403 World type caves does not generate 3d biomes or below y0 Duplicate MC-236116 Mobs stop pathfinding when in spectator, except for the axolotl Duplicate MC-214930 aquifers can spawn with pockets of air where there shouldent be Duplicate MC-204452 blocks show no particles when broken from above water Duplicate MC-204445 Spyglass zoom shows grid on clouds Duplicate MC-193125 Cannot use "Inventory" key to write in recipe book, it closes GUI instead (Default: "E") Fixed MC-167491 Lantern placement sound dosent happen when placed on top or hanging under redstone ore Duplicate MC-167272 Standing on top of boat causes player to shake Duplicate MC-163668 Crouching with armor allows you to see the bottom of your torso Confirmed MC-162476 Bubble coloum not displaying properly Duplicate MC-161585 Dropped entity items render wrong Duplicate MC-161177 librarian textures slightly broken Duplicate MC-158919 Zero tick piston dosent stop! Invalid

Comments

I dident even know this issue was fixed before! Ive had it since before they made the new app version

I still experience the issue with the launcher V3.2.21-2.0.16 launcher will not save what instance was selected last when launching game, or closing app

will villagers that are affected by this get fixed when the bug is resolved? I Have quite a few locked up villagers

yup. Likely from the hitbox fix

its the same with regular cakes

i feel like water should be flowing out of them in java!

I enter it in chat. That's it

say I used /setspawnpoint or /spawnpoint. If I did  "/spawnpoint @p 223 64 1" and then did "/kill" I would not respawn in the same location or dimension. But if I did "/spawnpoint @p ~ ~ ~" and then did "/kill" I will respawn in the same location and dimension

seems to be the case in the latest snapshot

I've noticed this too. its really bad because then they cant refresh there trades cause they lock to a station that they cant reach

we still need a ticket for "Cannot be watterlogged" as in actually waterlogging not just visuals

it kind of is the same issue. They technically aren't waterlogged. I've tried in bedrock, they can be properly waterlogged. Like water in the leaves and all, semi visually fixing a problem isent fixing a problem

your right but its more noticeable. just use the spyglass on the clouds that's about it

Yeah i agree 100% this is a parity bug that id really enjoy to have fixed

Good point but leaves should still not be addressed as fixed, since they are only semi fixed. Like with glass since they are transparent they look strange when looking through them

Some blocks like ice, leaves and glass have been semi fixed. Leaves are still technically not 'fixed' though since they are only visually looking, semi waterlogged but cannot actually be waterlogged through any means

can conferm still present as up to 1.16   20w20b

still present in 1.16 snapshots. Both versions are due for a parity update