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MCPE-183157

Didn't die in survival after hitting 0 hearts

So I was fighting some zombies that were attacking villagers and my character reached 0 hearts. However, Instead of dying. I stayed alive despite my hearts being 0 and as you can see I was able to make it to the morning.

Linked issues

BDS-19594 Same character suffers giving but not dead Resolved BDS-19653 Not dying with 0 hearts Resolved BDS-19708 Zero health in Minecraft Bedrock Resolved MCPE-182611 health glitch Resolved MCPE-183163 Player doesn't die at 0 health while drowning on PS5 Preview Resolved

Attachments

Comments 33

[media][media][media]

I can confirm this bug, as it happened to my sister while drowning in water (see my image).

I too am having same issue. 

I too am having same issue. 

I managed to reproduce the bug on my own by drowning, but I can't figure out what exactly caused it to happen, because I was also being attacked by a slime.

I uploaded the clip of it on YouTube, because it wouldn't let me download it on the Playstation App: https://youtu.be/vuNCvIWd7Io?si=Iw7BW4Gkb6P_OOoC

23 more comments

To me it happened when i was playing at my ps4 when i begin to drown and this happened. And when i took damage again i died. But when i tried receeating it it didn't work.

I HATE THIS BUG


Reply from @unknown:
Please limit comments to new information related to reproducing bugs. The best way to indicate that a bug is important to you is to vote for it. Spamming comments like this does not follow the Bug Tracker Guidelines and if you continue to do so then your account may be deactivated.
(please delete entire comment after reading, as well as the ones you posted elsewhere)

I start to understand why this would happen. I reproduce this bug and MCPE-182594 in the same game. I think the valid health value should be 1-20, when it reaches 0 the mob dies. However I notice that all the mobs including the player do not die at 0 health value, and now they die at -1. I use a diamond sword to attack a enderman, however after 5 hits it's still alive. It dies with another hit by hand. Thus I think, if a mob has designated health value x, now the program generates a mob with health x, however natural regenaration can only restore health from 0 to x - 1, not 1 to x, and any mob dies at -1 instead of 0.

I start to understand why this would happen. I reproduce this bug and MCPE-182594 in the same game. I think the valid health value should be 1-20, when it reaches 0 the mob dies. However I notice that all the mobs including the player do not die at 0 health value, and now they die at -1. I use a diamond sword to attack a enderman, however after 5 hits it's still alive. It dies with another hit by hand. Thus I think, if a mob has designated health value x, now the program generates a mob with health x, however natural regenaration can only restore health from 0 to x - 1, not 1 to x, and any mob dies at -1 instead of 0.

This happened to me multiple times in 1.21.23 Hotfix (Bedrock Edition, not Preview). I've had no issues recreating the bug and admittedly it has gotten me out of a few situations on a hardmode world.

I'm playing on Windows.

Gman84

(Unassigned)

1251739

Confirmed

Multiple

Playstation 5 24.04-09.40.00.08-00.00.00.0.1

1.21.20.23 Preview, 1.21.20.21 Preview, 1.21.10.24 Preview, 1.21.10.23 Preview, 1.21.1 Hotfix, 1.21.20, 1.21.21 Hotfix, 1.21.22 Hotfix, 1.21.23 Hotfix

1.21.30.21 Preview, 1.21.30

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