Haven't been able to locate the end portal in strongholds in version 1.0.0 on windows 10 or Android I used eye of ender twice to find stronghold (Because the locate command produces an error..!) but despite excavating the entire structure found no end portal.
Examples:
Seed: 8
Coordinates: -1402 -47 -1500
Seed: 34031138
Coordinates: 932 31 1807
Linked issues
is duplicated by 125
relates to 3
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Comments 33
Well I ended up using TNT to try and find it so the whole stronghold is wrecked now.
The seed is -1682121092 (MC WIN10)
Coordinates of stronghold -950 20 -388
Ok thanks for the extra information. Using commands I've had a look at the seed and couldn't find any end portals in the vicinity so it does appear to be an incomplete stronghold.
HI - Same problem windows 10 pocket edition version 1.0.2
World Seed is -1119388186. stronghold is a long way south west of spawn. I've seen this stronghold in a creative version of the world and it was fine. (Back in a pre 1.0 version). I had since visited it in my survival version of the world, onlyto find the stronghold wasn't there. I dug down looking for it to bedrock.
Now in version 1.0.2, I finally got some eyes of ender and tracked them back to the same spot. So I did a lot of digging and finally found some of the stronghold structure, but there is no end portal room that I can find. I've excavated all around the generated structure including above and below to ensure I'd been everywhere. No joy.
I've read elsewhere that more than one stronghold will generate per world. The eyes of ender just take you to the nearest one. Is this true? I've invested a lot of time in this world and do not want to abandon it!
Cheers,
Scott
Same issue in version 1.2.3 on Android. World seed: 2028677636 stronghold located at 896, 22, -400.
This world has been pretty fun. There are a ton of villages very close to my spawn, and when I found the stronghold so close to home I was thrilled until I entered and could not locate the end portal. I created a creative copy of the world and started replacing stone and gravel around the stronghold with air to make sure I wasn't missing something, but I haven't found the portal room. As far as I can tell it just doesn't exist. Major bummer since this probably means I am going to have to travel super far to find another stronghold. First time I've seen this issue.
Some of the screenshots that were added by Tommy Dendy are from a stronghold with a portal that was overwritten by other parts of the stronghold. The reasoning that @unknown gave when resolving this bug report as "Works as Intended" would apply to this case, but not to cases where the stronghold didn't even generate a portal room. It confuses people by making them think that it is intended that the end portal room is not required to generate in strongholds. An example of a stronghold without a portal room is the seed pollinating sandboxes, at coordinates (74659, -21, -2044).
For Bedrock, is there any way to program our Eyes of Ender to ONLY locate a stronghold WITH an End Portal and have all the other Strongholds be a fun thing to accidentally discover while exploring?
Given that this is a parity issue created by programming differences and choices made during said programming, I feel like the consequence of these choices should be a "fix" that's just for Bedrock.
After all these years, I still don't understand how Stronholds weren't prioritized to not be overwritten - realism or not.
I've played Minecraft since it's 1.3 days on Java and while I've always appreciated the beauty and improvements in realism, nothing - and I mean NOTHING - has frustrated me more as a Bedrock player than this Stronghold issue that, because of programming differences, is considered as "working as intended" when it's honestly not.
I don't give two hoots about my overgrown caves being randomly bisected by some random structure. I don't care if my villages spawn half on the flat Plain and half on a Mountain. I don't care if I suddenly get a teeny tiny desert next to nothing but Jungle.
And you know, I don't even care about the time I exited a Nether Portal and nearly drowned because my game decided to randomly pop me out over an Ocean through an Overworld Portal who knows how many blocks overhead and in midair.
But I care about this Stronghold issue and with all these new world generation changes, I care a WHOLE LOT.
I don't cheat. At all. No locate command. No chunkbase. No creative. No x-ray mods. No asking a friend to even confirm for me that I'm going in the right direction (aka Stronghold WITH Portal) that my Ender Pearl is suggesting.
Minecraft takes time to explore and discover and few things are more frustrating than to finally get to a Stronghold... And discover that there is no End Portal in sight.
It doesn't matter that there are more to find - what matters is the wasted time. You have to triangulate. You have to dig REALLY deep and who knows where you'll end up and how much of what supplies you'll need. The cost of wasted time is even more important given the expanded X and Y coordinates.
To get to the End - the literal "end" of the game, there is only ONE way - through an End Portal - and this is why I just can't fathom why Strongholds and their proper generation wasn't THE priority from the get-go.
That said, with all the new changes, I feel like it's time re-address this issue... Unless everyone on vanilla Bedrock prefers the possibility of blindly digging from +150 to -50 only to find a Stronghold with no End Portal.
Watchers: After the Caves & Cliffs changes to world generation, we started getting new reports of problems like this one. Mojang responded by reopening this report for review. Unfortunately, they neglected to delete or modify the explanation of "Works As Intended" resolution in the description, leading to some people being confused about the status of this issue.
The bug tracker's helpers and moderators were unaware of this because when a bug ticket is resolved, there is normally no longer a reason for us to continue tracking it. Fortunately, somebody asked for a clarification on the Mojira subreddit, which was exactly the best way to get our attention under the circumstances.
The current status of this issue is: Mojang are again reviewing whether improvements can be made to prevent stronghold portals being overwritten by later world generation. I don't know how narrow or broad this review may be (i.e. whether they're focusing on just projecting stronghold portals, or strongholds as a whole, or structures in general) and at the moment our liaison with Mojang is unavailable due to the holiday/vacation. However, I am once again watching this report, so you can expect future updates on this issue here.
Please upload a copy of the world save you are having issues with (use export world function). We'll also need the coordinates of the affected strongholds
Failing that please share the seed and coordinates of the worlds affected.