My players on BDS are experiencing this as well, but with item frames containing items, not maps. We have approximately 200 item frames with items in a storage room, FPS drops whenever you look at it on xbox or the switch. Some players are experiencing it on PC as well, but not all.
This also happens when you lock crouch down by pressing shift+alt - you stop crouching when opening a chest or menu, and you have to double tap shift to crouch again.
I've ran into this bug as well, running a world on the Windows version of Bedrock dedicated server.
I copied the world to my local machine, and noticed that when I load minecraft, before I load the local copy of the world, it is ~550mb. After I load it once, it jumps to ~850mb.
I was able to fix the issue by opening the world in MCCToolchest, and deleting a bunch of regions on the outskirts of our world that we weren't using.
I've uploaded the corrupted world here:
https://drive.google.com/open?id=1RTxEKMo9uBkatCkjQZ-y3yR1gCClbPlg
I've done some more testing on this, and it seems that at least on my hardware, the Linux version is just not very good.
With the Nuc 815, with Ubuntu Server18.04, just standing around doing nothing has one core running at 50-95%, depending on the area. Our world does have a lot of entities, so I tested in a new empty world, and in that one it's still a 40% single core load doing nothing.
Switched to Windows 10 to test, and on that, the CPU load on a single core is at <20% when doing nothing, and only goes to like 40% when I go near one of the areas with lots of entities.
On top of that, the loading that happens when a player logs in or is flying to a new area is much quicker, and only uses a few cores at 70-90% instead of all 8 at 100%.
Actually, it's even lower than that - 40% is only when loading and creating new chunks with one player. If it's loading existing chunks, it really doesn't get above 25%, and doing nothing but standing around it's at like 3%.
That's on my desktop, yet on the much more powerful server, just standing around runs at 60%.
The desktop with the 3470 is running Windows, the server is running Ubuntu Server 18.04.3
I think there may be an issue with the Linux version of the server.
I'm having the same issue - one user brings the cpu up to 60%, two makes it run at 100%, on a single core
I'm running an Intel Nuc 815, which has a i5 8259U
Testing on my much older desktop with an i5 3470, one user barely brings it up to 40%, and that's with running it on the same machine as my client - I'll test with other clients shortly.
Experiencing this as well on xbox.
This also means that for players on a realm who haven't purchased the pack themselves, they have no way to make it work, since they can't change the setting.
This really needs to be added back in to allow us to create server lobbies like you can in Java. No good reason for it to be removed, especially without mentioning it in the changelogs.
Bug MCPE-59035 is also open on this, it should be linked to this one.
Yup. Tried multiple strategies, leveling the beach, clearing all mobs, leading the turtles away before breeding. They return to their beach to lay eggs, but don't actually lay them.
Bug MCPE-59043 is also open on this.
I have this issue with powered rails. Regular rails can be placed next to each other, but powered rails cannot be placed next to each other in the North-South direction, only East-West
1.13.1, skeletons killed with a trident killer still don't drop anything but arrows and bones.
This is still an issue, and affects all Bedrock versions.
If you have no empty inventory slots, but have arrows in your off hand, you cannot pick up arrows and have them stack into your offhand.
Turtles are going back to their beach for me, but don't actually lay their eggs, they just crawl around for awhile and then go back in the ocean.
Turtles are going back to their beach for me, but don't actually lay their eggs, they just crawl around for awhile and then go back in the ocean.
@David Wenning, I think your issue is related to MCPE-48712. I've ran into the same thing with cured naturally spawned zombie villagers.
I am still experiencing this bug with 1.13.0. I have a trident killer attached to a skeleton spawner, and although they spawn with bows and armor, I got 0 armor or bow drops in 2 hours of it running. They are dropping bows when killed by hand though. Not sure about armor, as I have not tested that enough yet.
I'm having a similar but different issue with portals - they don't link back to the right one all the time. I have 3 portals very close to each other, and then another about 200 blocks away in the nether that leads to my home base. The three near each other send you to the wrong one in the overworld sometimes, picking another of the three that are near each other. Same goes for going from overworld to the nether. Sometimes though, when going nether to overworld, it takes me all the way back to my home base instead of the location it should (~1400 away in the overworld).
Worst of all though, sometimes it doesn't teleport you at all, and instead disconnects you from the Realm, and when you come back, it's at the save point you were at when you logged in.
Further research shows that this is because 1.14.60 changed the protocol version - all other 1.14 releases have protocol version 389, but for some reason 1.14.60 has protocol version 390.