mojira.dev

Daniel Harris

Assigned

No issues.

Reported

MC-199542 City texture pack Invalid MCPE-7752 Game stuck Fixed MC-50401 Cobblestone Walls Render Problem Duplicate MC-34700 Falling blocks with invalid id's Duplicate MC-34017 Player is either on another team or not on any team. Cannot remove from team 'fly'. Duplicate MC-31842 No breaking block texture Duplicate MC-31838 Item frames have wrong textures Fixed MC-17641 Game crashed when pressing tab on gamerule Duplicate MC-15386 Bats spawn when mob spawning is false Cannot Reproduce MC-11438 Comparator always on (Visual glitch) Duplicate MC-9843 Droppers moving items wrong Duplicate MC-9840 Redstone Blocks & Torches not updating blocks next to them Duplicate MC-9839 Droppers can not put items in to furnaces like hoppers can Duplicate MC-9762 Sugarcane can be placed under water on multiplayer Duplicate MC-7652 Placing a block East of the Hopper makes the inside appear black Fixed MC-6876 Weird item image when Hopper is floating on ground Duplicate MC-6869 Skeleton continues to shoot mob after it has died Duplicate MC-6862 Wrong particles coming from blocks when broken Duplicate MC-6265 Hoppers can be used a fuel in furnaces Fixed MC-2064 Armour and tools not showing properly when invisible Duplicate

Comments

Confirmed to still be a bug in 20w11a

Also happens with Skulls of all types

I'm having the same problem

This happens to me but only when I use an enchanted axe.

Same problem on default minecraft no mods or anything.

Try doing:
/summon FallingSand ~ ~5 ~ {Time:1,TileID:124,Riding:{id:"FallingSand",TileID:50,Time:1}}

I just typed it with 1.6.2 and it don't work for me

This is a problem with torch updating, not with droppers

I think it was meant to happen but it was meant to show there locked state witch it doesn't.

Sugar Cane can be placed under water on multiplayer but not single player in the newest snapshot.

When a stack of items that are not diamond, emerald, iron ingot, or gold ingot are fed in to a beacon from a dropper or hopper then the item stack will diaper leaving only 1 item out of the full stack in its place.

When on multyplayer and invisible both the armour and tool movements are liked to the nearest player to the invisible one.

To recreate do this: Get two people then one of them needs to drink an invisible potion. Then the person needs to ether wear helmet (pumpkins work the best) or hold a sword. Then the person that invisible needs to stand still (and be in f5 mode) while the other person needs to run and jump around.

If you recreate it you will see that the "bobbing feacher" where the sway of both the head and held tools move the same as the non invisoble player.

How did you see something that is invisoble ?