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Egor

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Assigned

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Reported

MC-299391 Slimes disappear after switching accounts in the same world Unconfirmed MCPE-176027 Loading stuck Duplicate MCPE-172678 there is music but no music Duplicate MCPE-172479 No music? Awaiting Response MCPE-158780 free rewards work inaccurately Incomplete MCPE-157654 Bedrock edition models do not support uv rotation Invalid MCPE-157314 half block failure Duplicate MCPE-157034 Asked to log into account every time the game is started Incomplete MCPE-156193 Some recipes are missing in vanilla behavior pack Duplicate MCPE-156049 Asked to log into account every time the game is started. Duplicate MCPE-155701 Asked to log into account every time the game is started. Incomplete MCPE-152241 file transfer Duplicate MCPE-152069 Banner over other blocks Duplicate MCPE-147974 Error Duplicate MCPE-147973 Error Invalid MC-240345 Disconnection in the normal world (not on the server) Incomplete MC-240195 There is no damage from aggressive bees. Awaiting Response MCPE-141955 Achievements don't work in minecraft windows 10 edition. Не работают достижения в minecraft windows 10 edition Duplicate MC-236951 Sound Bug Awaiting Response MCPE-129369 Main menu background is tilted when leaving world in VR Incomplete

Comments

The problem still occurs even after reinstalling the game. when installing vigra weighed 194 mb.

I think I found the cause of the problem. In your skin pack there are skins without texture, which cause the error. Try adding texture to them or removing these skins.

I can confirm that with the addition of C&C generation, we can no longer redefine vanilla biomes and add custom ones. Custom biomes are still registered by the game, however, components such as "minecraft:overworld_generation_rules", "minecraft:multinoise_generation_rules" and "minecraft:overworld_height" no longer work

The only solution is to assign each type of wall its own ID, but for this you will have to rewrite a lot of files with structures and recipes where these blocks are used

I have the same bug. When I exit the portal, the player stops interacting with the world in any way. And the world itself seems to stop, mobs are standing still, and new chunks are not loaded

This happens due to the fact that the first 6 types of planks (oak, spruce, birch, jungle, acacia and dark oak) have one identifier ("minecraft:planks"). For this reason, you can combine different planks in one recipe, if no data value is specified. This does not apply to new blocks (crimson, warped and mangrove planks), since these blocks have their own unique identifier, and each of these options has its own separate recipe. The same thing happens with different data values for "minecraft:stone".

Were there many mobs around you? I observed this problem when there were a lot of mobs around me, specifically ghasts and large magma cubes.

this is still a problem in the latest version.

Moreover, other blocks that require support can be placed on custom blocks, for example: torches, lanterns or redstone dust. And it looks like the components of "minecraft:block_collision" or "render_method" do not affect the placement of blocks.

I would also like to note that fences and walls will be connected to ALL custom blocks

This is not a bug. The «register_to_creative_menu» component is deprecated. You should use the "minecraft:creative_category" component for both blocks and items

This also applies to large slimes and ghasts. It seems that big mobs are causing this problem. I think the problem is the size of the model

Do you use add-ons in this world?

I do not know what to do. Please, help me!!!

Thank you for your report!
We're tracking this issue in MCPE-115808, so this ticket is being resolved and linked as a duplicate.
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I don't have resource packs. I don't have cheats enabled.

НI just recently noticed that it was written in the content log that this does not work

17:01:03 [Blocks] [error] - 'bs: canion_box' | Cannot set 'blockshape' on custom blocks.

And I ask that this be changed.

oh lol,sorry, im just pointed out a wrong command here, but in game i used tab to autocomplete the command(really nice feature,thx)

Still happening in 1.8.3

This is the Resource Pack faithful. Use Vanilla.

Maybe make it so that at least the spawn chunks work? Otherwise this can really be bad for people making "lag-free" or no-exploit redstone/commands.

The selector is for who can "see" it.
To use the command you want you have to use execute like;
"/execute @e[type=Item] ~ ~ ~ particle hugeexplosion ~ ~ ~ 3 3 3 1 10 @a"

Never mind, not sure if duped or not. Still a bug that should be fixed nonetheless.