mojira.dev

Enchanted_Games

Assigned

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Reported

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MC-305218 Non-square animated textures render black with certain mipmap levels Fixed MC-301283 Sprint and sneak input can get 'stuck' if a screen is opened right as the input is pressed Fixed MC-301267 Vertical display translations are always ignored on shelves Invalid MC-301266 align_items_to_bottom no longer aligns items to bottom Duplicate MC-300113 pack.mcmeta no longer accepts the longform object syntax in the supported_formats field Fixed MC-298139 Items bigger than the size of a slot incorrectly bleed over onto other items Fixed MC-296916 The panorama_overlay texture is rendered on top of other gui elements on the title screen Duplicate MC-296813 The panorama isn't slightly blurred anymore which causes some "flickering" effects Fixed MC-280316 Game crashes after a few seconds when loading into a world Duplicate MC-280305 GUI elements incorrectly overlap on macOS Fixed

Comments

This appears to have been fixed in 26.1-snapshot-3

I don't believe this report to be invalid, this issue can be reproduced in a vanilla game and has been by a few people in the comments already. I also don’t believe this new behaviour is intentional, as there was no mention of it in the changelogs (other than the somewhat related technical changes to how animated textures are handled by the game). As far as I'm aware, non-square animated textures are a supported feature so I believe this should be looked at

As I mentioned, there was nothing in the changelog to state that the old format has changed, and if you want to make a multiversion pack you need to use this old format anyway. A breaking change like this being present without any mention in the changelog is unusual, which is why I don’t think it was intentional

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This seems to have been fixed in the latest snapshot 25w16a, it no longer happens for me on mac with an updated version of the test resourcepack (attatched)

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Can confirm, this happens for me with the test pack on Apple M4 pro

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