mojira.dev

Jfarf_Gl

Assigned

No issues.

Reported

MCPE-137687 Controller bindings not working in Minecraft Bedrock VR with SteamVR input Incomplete MCPE-126015 Achievements not unlocking in latest Minecraft beta Duplicate MC-163308 Pillagers still spawning in trees in 1.14.4 Fixed MCPE-53003 Blank white screen when launching Windows 10 version Incomplete MC-152637 Fishing rod line not connecting with rod in first person Duplicate MC-152074 Server timing out, then thinks players are still logged in Cannot Reproduce MC-150393 'Flying is not enabled on the server' kick when riding a horse Duplicate MC-150168 Lag related server crashing Duplicate MC-136343 Shield covers screen while using Riptide III Duplicate MC-132135 Bad server side performance since 1.14 Invalid

Comments

Does the Paper patch no longer work on 1.18? This bug is back in full force on my 1.18.1 server and it's terrible. 

Still unplayable on the Index. Is this ever going to get looked at? This is very frustrating. 

Anyone know if today's beta fixes this yet?

I'm using the Windows 10 Edition of Minecraft, right from the Windows 10 store. I was previously in the RTX beta, but am currently opted out of any betas. I did just do a fresh install of MC Windows 10 Edition, same issue – immediate crashing after launching into my Valve Index, reproducible 100% of the time. 

 

Is there even a VR team working on this or is the OpenXR implementation just an afterthought? Is this going to be abandonware? Not trying to be rude, but it seems to reliably crash for 100% of the people who try it, so I'm wondering how in the world something like this ever slipped past QA, if there even was QA for this...

This is happening with me with a Valve Index. SteamVR is set to point the OpenXR runtime to SteamVR and MSFS (which also uses OpenXR) works. Just Minecraft seems to be broken.

 

When I launch SteamVR then launch Minecraft from the desktop shortcut, with the launch parameters, the game loads up and I see the main menu in my Index, then it crashes. It crashes 100% of the time and I can't seem to get it to work at all.

Leaving a comment here - it's also completely broken with a native SteamVR headset (Valve Index) with the same error. 

Pardiac, Paper definitely fixes the bug, are you sure it's not just a low spec PC or another issue? You shouldn't need to change any settings in paper.yml.

 

When Paper patched the bug in 1.15.2 and my server updated to the version the patch was introduced in, the chunk stutter was greatly reduced (500+ms down to maybe 20ms) for every single person on my server. 

 

Obviously Mojang needs to still fix this on their end because switching from Paper to any other type of server software (Spigot, Forge, Fabric, or Vanilla) makes my server completely unplayable for all 20 people who play on it. 

Entities do seem to be much more resource intensive in 1.15.2 than 1.14.4. A simple way we test on my server is to load an area of the overworld, kill all entities, and watch the performance drastically improve. Performance is also better in the Nether relative to the Overworld, especially compared to previous updates. The Nether has very few entities loaded in, relatively. 

 

My FPS is anywhere from 35-50% of what it was in 1.14.4 on average, making the game borderline unplayable for many on my server. 

This bug is happening to me as well, using both the vanilla client and OptiFine, and using vanilla server software and Paper. This only happens when another player is in a "bad" chunk as I show in this video:

https://youtu.be/4KWEhn3y-rw

 

Also, it doesn't appear to be strictly an FPS or render issue, as other players actually see the stuttering player rubber band. Watch my friend rubberband going back and forth through a chunk border in this video:

https://youtu.be/3-rpttcUIm4

 

We reduced the RAM allocated to the server and that didn't fix it. 

 

Happens on 1.15.2 vanilla and Paper as well, it's been present since at least 1.14.4. 

 

I would love it this were to be assigned and looked at. It's such an immersion breaking bug for something that pretty much everyone on the Java edition does - changes FOV. 

Affects 1.15.2. Is there any update on this?

Hello, this bug is back for my server in 1.14.4. Running on vanilla server software, new pillagers are still spawning in trees. Please let me know if there's any way I can help reproduce this; I live in a jungle and patrols spawn in trees all the time. Very annoying. 

This isn't an issue in 1.14.4, thanks for following up. 

violine, I think this might actually be the glitch. Not just villagers, but certain entities don't want to render. 

 

In my 1.14.2 world, I had a named cat that was sitting, leaded, inside of a fenced off enclosure. The cat disappeared on me about a week ago, so I thought it had to do with this glitch. However, this morning I noticed that the cat was back in the cage. It appears that the cat was just not being rendered?

 

I don't know if this is the same issue that others are having here, and like others have mentioned, this is extremely hard to troubleshoot. I will try to enclose some villagers on my world and try to determine if they're really being deleted, or if they're just not being rendered for anyone on my server. 

I was able to have a Jellie cat spawn in a village this morning by setting up the five villagers + five beds. This bug appears to just affect the initial chunk generation. 

 

If this is intended, this bugs needs to be marked as intended so the wiki can be updated. 

I've also only found disappearing villagers. I can confirm my server is also seeing this spam the console:

 

[Server thread/WARN]: Fetching addPacket for removed entity.

 

We've had villagers disappear from entirely closed off, slabbed, lit up rooms, so there is no chance any mobs killed the villagers. They appear to just be disappearing. 

 

This is vanilla 1.14.2. No Spigot or Paper. 

It looks like Goodtimeswithscar found Jellie in his latest video:

 

https://www.youtube.com/goodtimeswithscar

 

However, I'm still thinking that Jellie cats don't spawn during initial chunk generation, only as a passive mob after the fact (based on how the Jellie spawned in his video). Can anyone confirm if they've been able to find a Jellie cat this way? If so, the title of the bug report should be updated to reflect that Jellie cats don't spawn during initial village chunk generation. 

I have generated about 10 gigabytes worth of chunks looking for a Jellie cat in my world in 1.14.2. I thought I was going crazy. This cat absolutely does not spawn naturally – I can say that I have generated over 100 villages in my world at this point and the Jellie cat has not appeared once. 

Is there a reason this is still unassigned? This is a huge issue for servers. Entering the nether or exiting causes huge lag spikes – upwards of 10 full seconds for my server running on an overclocked 7700K.