mojira.dev

Josh Olsen

Assigned

No issues.

Reported

MC-137129 Parrots can not keep up with flying players. Invalid MC-90808 Stack of zero in inventory when shift-clicking into anvil. Duplicate MC-39878 Limiting FPS causes chunks to load slowly Duplicate MC-30002 Falling / Landing particles / particles applied to the player centered on the block rather than the player Fixed MC-29999 Realms button is still visible even though the client is a snapshot Fixed MC-10462 Using /effect with the amplifier specified gives an effect with higher than expected strength Works As Intended MC-9752 The command block will detect players who are dead, but have not yet hit re spawn. Fixed MC-7648 The new dropper will duplicate any item if there is only one of it inside. Duplicate MC-6813 Dispensers Comparators pointing at them spam items Duplicate

Comments

It seems that it's impossible to edit the text, clicking in the input box and typing doesn't change anything.

I get this every time I attempt to connect to my server, it is impossible to play.

The hit box and eye level are also in your feet while flying.

This gets fairly annoying when you try to land while flying level with the ground. Your body is flat, and will glide all the way down so that your head is one block over the ground, but as soon as you touch down you instantly reorient - your head pops up one block causing a sudden visual shift.

This is necessary for flying through single block gaps, but makes every landing seem glitchy. Either you need to land automatically if your head is one block off the ground (not ideal) or there needs to be a standing animation so the perspective shift is less sudden. But even with that, it's going to be annoying - every landing of more than a block or two (Jump boost would be horrible) is going to cause this jankyness.

In my opinion, the ability to fly through a single block gap (rare) is not worth making every landing (extremely common) obnoxious.

This becomes an extreme problem with item frames, since when you remove an item from them it will be ejected through the ceiling or floor. If it lands somewhere deep in the ground... you will never get it back. It's bad enough that it makes actually finding the item difficult after it fly's off, but losing your best tools because you thought an item frame might be a convenient place to keep it?

Still a problem in 14w18a

Problem is present in various scenarios where TNT is submerged in water. The effect is unreliable, but common.

Water is supposed to keep TNT from destroying blocks, however it is failing to do so. This renders numerous (almost all) cannon designs useless.

This issue needs updated as the problem occurs in a much broader range of situations than the original issue suggests. Many of the "duplicate" issues are more inclusive (and better written), and should be looked into.

I believe this may have something to do with systems that poses both integrated and discrete graphics. Reducing the frame rate may cause the system to believe the integrated graphics can handle it, and by moving graphics processes to the CPU the rendered and world loader are now sharing resources. Removing the limit means frame rate will increase until the integrated graphics max out, which would activate the discrete card, and free the CPU to load chunks.

Evidence? I can hear the GPU fan turning on when the FPS gets above ~70, and my other system which only has discrete graphics doesn't suffer from this issue. Furthermore I have found that reducing video settings helps out with the loading issue, which would indicate that reducing the system requirements for graphics is directly effecting the load times, which should only happen with an integrated graphics system.

I searched with "Limiting FPS causes chunks to load slowly" and got zero results.

You can also TP the player out. Simply type up the command, and hit enter as soon as they attempt to log in.

Not really, because 1 = II, this is wrong. Even when you start at 0, 0 != 1, and 1 != 2. Thus 1 != II, and 2 != III. It is irrelevant that the first level is zero, if you are going to display the level as a number "II" it needs to match up with the number you give it.

I did use the search, I literally typed in the exact name of that other report. I think the search isn't working quite right.