The sounds.json values for hanging roots can't be changed, either.
Not sure if this is because of he new update (1.21) or if this is even related, but I can't expand skin packs that have more than five skins on the classic skins menu anymore.
The sound's also different, it plays the swimming sound as opposed to the boat rowing sound.
Affects 1.20.51, I'm currently trying to use a score for a value in an animation and the query.scoreboard in the animation only reflects an entity's score when the score is displayed. When the score is not displayed on the screen, query.scoreboard assumes a value of 0.
Affects version 1.20.32
Affects 1.20.1
Affects 1.19.31
Thanks for being the first to mention. FSB files have been giving me a hassle and only pose as a nuisance compared to OGG files.
It's the official 1.16 update. I tried three other platforms (Windows 10, iOS 13.3.5, and Nintendo Switch 10.0.4) and it did not work.
My mistake, it appears this was a parity issue and that Bedrock edition does not have this feature. I'm more used to Legacy and Java mechanics. If this gets more infuriating than it already is, I'll take it up with with the feedback website.
You may* close the ticket now.