mojira.dev

MardyH1

Assigned

No issues.

Reported

MCPE-183908 Excess Saturation does not Speed Up Regeneration Invalid MCPE-182823 behavior.flee_sun and behavior.restrict_sun do not do anything Confirmed MCPE-178975 Top Solid Query Not Working In Animation Controllers Works As Intended MCPE-174693 Vanilla Audio Files In .fsb Format Can't Be Played Invalid MCPE-172405 Riptide With Depth Strider Slows The Player Down Than Riptide Without Depth Strider Duplicate MCPE-167051 Player Entity in Resource Pack Affects Skins Duplicate MCPE-164495 Balloons Do Not Work Correctly On Players Works As Intended MCPE-161671 Recipes For Wooden Tools Don't Exist In Vanilla Behavior Duplicate MCPE-88072 Structure Blocks Not Saving To Disk Or Separate File Duplicate

Comments

My mistake, it appears this was a parity issue and that Bedrock edition does not have this feature. I'm more used to Legacy and Java mechanics. If this gets more infuriating than it already is, I'll take it up with with the feedback website.

You may* close the ticket now.

The sounds.json values for hanging roots can't be changed, either.

Not sure if this is because of he new update (1.21) or if this is even related, but I can't expand skin packs that have more than five skins on the classic skins menu anymore.

The sound's also different, it plays the swimming sound as opposed to the boat rowing sound.

Affects 1.20.51, I'm currently trying to use a score for a value in an animation and the query.scoreboard in the animation only reflects an entity's score when the score is displayed. When the score is not displayed on the screen, query.scoreboard assumes a value of 0.

Affects version 1.20.32

Thanks for being the first to mention. FSB files have been giving me a hassle and only pose as a nuisance compared to OGG files.

It's the official 1.16 update. I tried three other platforms (Windows 10, iOS 13.3.5, and Nintendo Switch 10.0.4) and it did not work.