Hey Chris, just wanted to let you know you’re wrong. The Fire burning us is blue, it makes sense that the fire that is on us from said blue fire should be blue, not orange. This is pretty common sense stuff guys, why are you making this complicated?
Rasmus, how are there baby Piglins if they don’t breed?
WHY is this WAI? I’m so confused by this really stupid decision. Piglins are living creatures, so why don’t baby Piglins grow up?
Searge, how in any way was it a security issue? You can at least give us the reason how in any way this was a “security issue”. You owe us that for removing this great feature.
Bryan and Chris why y’all defending this bug?
Why is this Works as Intended?
Why is Mojang so concerned on animal cruelty? Get over it, it’s a game
Would be nice
That’s great guys, really. Great.
Adrian, why is this intended? The whole point of temples is that they are old and decayed. WHY would their stairs not have moss in it while the rest of the structure is covered in it? Do you realize how ugly and weird it makes it look? Cmon man.
Is anyone going to address this?
Can these please be added? If your so worried about they eyes just color them gray. And so what if we can’t see the eyes? That’s realistic, many fish have their eyes blend in to their body color.
This is not a feature request Adrian, this is inconsistent.
Thankfully Henrik, this was fixed.
Really confused as to why this is “intentional”. It makes sense that Baby Zombie Pigmen don’t grow up as they are Zombies and thus, undead. But Piglins are not undead, Piglins are living creatures. What about them inhibits them from growing up, and how are adult Piglins a thing if Baby Piglins never grow up?
Why is this set as “Works as Intended”?
No, I had just placed it down and only looked at the door breaking, I did nothing. I might also add this happened on hard mode, but like I said, Zombies of any type should only break Wooden Doors, not Iron Doors. The item form also doesn’t drop when they break it.
Hello? Can I get an answer?
Well can you please add a way to make baby mobs not grow up? The random tick speed feature seems like the best way to make that happen but for whatever reason you guys didn’t code it in.
Excuse me but why is this intended?