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MC-170828

Soul fire sets entities on normal fire

The bug

Soul fire sets entities on normal fire.

One would expect the blue fire to accordingly set the mob on blue fire, but the fire appears as normal instead.

Possible idea for a correction

Could potentially be fixed by making being on fire a status effect, with level 0 being regular fire and level 1 soul fire. This change would also be helpful for mapmaking and custom potions.

Linked issues

MC-273845 Player's soul fire burning textures is doesn't the soul fire. Resolved MC-267148 Shooting Arrows To Blue Fire Resolved MC-261885 souls fire effect texture Resolved MC-261242 Soul Fire texture unused when a player or entity is lit on fire. Resolved MC-258369 Soul fire textutre doesn't displayed Resolved

Attachments

Comments 45

I think it is just a little forgetting of the developers ^^

Confirmed for 20w06a

Probably not a bug. The blue fire burning texture probably hasn't been added yet but they're planning on adding it.

Think of chemical fire. Maybe it could start blue, and move to the normal red. Humans don’t burn red. 

Same bug on dropped items. Although it is expected since dropped items are technically entities. 

35 more comments

i always wondered why it set me on normal fire.

This behaviour is present in 1.20.1

can confirm in 1.20.2

This behaviour is present in 1.20.4

muzikbike

(Unassigned)

Confirmed

Gameplay

Low

Entities

fire, mob, player, soul_fire

20w06a, 20w07a, 20w08a, 20w09a, 20w10a, ..., 1.20.2, 1.20.3 Release Candidate 1, 1.20.4, 1.20.5 Pre-Release 4, 1.20.5

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