One would expect the blue fire to accordingly set the mob on blue fire, but the fire appears as normal instead.
Possible idea for a correction
Could potentially be fixed by making being on fire a status effect, with level 0 being regular fire and level 1 soul fire. This change would also be helpful for mapmaking and custom potions.
I would expect mobs to burn orange regardless of whether they are positioned in soul fire or normal fire. Soul Soil is what burns blue. Netherrack and other substances burn orange. Soul Soil is used to create soul fire torches. I agree with jonathan schaudt.
A ghast could fire an orange-burning ball, setting soul soil ablaze blue. Anything the blue fire catches should burn orange unless it is crafted from soul soil or is a "soul mob".
I mean, we can argue that the soul fire burns hotter than regular fire and therefore could burn the player dealing more hearts of damage than a regular fire would. This would in turn also allow the fire to have an excuse for burning blue.
Maybe souls are a fuel source for the fire and stepping in the fire gets your soaked/covered in that fuel source?
Either way, realism or not, potentially a lot of people including myself would like to see the player burn in blue as we step in a blue flame.
This makes it have a nicer color to the player burning animation as well as matching up the color to the fire we stepped in.
I do not understand why people perceive a bug. I do not understand how it appears that there is something wrong with the game. Either way, I couldn't really say that there is something wrong with the game. The dumb game can have its own rules for fire, realistic or not.
Hey Chris, just wanted to let you know you’re wrong. The Fire burning us is blue, it makes sense that the fire that is on us from said blue fire should be blue, not orange. This is pretty common sense stuff guys, why are you making this complicated?
I just set fire to soul sand with flint and steel and it burns blue. I set an oak tree on fire with flint and steel and it burns orange. What started the fire was irrelevant. The fuel decides what colour the fire is. Pretty easy to understand.
@robbage no real point in discussing it anymore, mojang has acknowledged the bug and has it marked as low priority. they're getting to it at some point, whether it meshes with irl chemistry or not. i understand the science of it, but honestly it looks dumb walking into a soul flame and burning orange. plus, from a gameplay perspective, there's no visual difference between normal burning and soul burning, which do different amounts of damage
@Devu: The player takes more damage because they are standing in soul fire instead of regular fire. However, the player is not made of soul soil/sand, so burns normally (orange).
Bug is also active in first person.(normal fire animation seen when in blue fire). I would say the solution is just duplicating the fire animation but then with the blue colors.
What would happen when stepping into normal fire when you are burning with soul fire? And vice versa? And if you are simultaneously standing in normal and soul fire?
I agree with robbage. The color of fire comes from the material that burns, if it is soul sand,the material decides that fire should be blue, and if it is player then human flesh makes the fire color to be orange. But in a game that physics is so weird, If entities take the fire properties, then I think fire should have a color property and if said entity is in contact with the fire, it will take that fire color property and burn with that color.
This makes things like being in both soul fire and regular fire possible, like how we dye leather color by combinations of different colors and make new color, being in two different color (blue and orange) will make the player burn in a color like "Eminence" for example.
This makes introducing more and custom fire colors possible
I think it is just a little forgetting of the developers ^^