Sprinting does not seem to exist now on the latest update on iOS. Fast walking only but definitely not a sprint. Even walking has slowed down.
The latest update on iOS has slowed both walking and very definitely sprinting speed - it is more like a fast walk and not sprinting at all.
Did a reboot of my iPad and that seems to have helped.
It happens on iOS devices as well. Very, very laggy, jittery etc - then crashes out. Reinstalled, brand new game but no. Cannot play longer than approx 5 mins so have given up.
Golems were spawning perfectly in 1.16 then we had the update to 1.16.1 and things went mad from then on. Spawning started pefectly and then stopped. To check that I did not have a golem that had spawned elsewhere, I tested whether it was bed vs villager count getting confused. I killed off a lot of my villagers and let them breed and spawning then started immediately. However, I moved a bed and spawning stopped. Would a bug in the bed/villager count be causing the issue i.e. not updating properly because a bed move should not cause spawning to stop.
Yes. The same happened to me on iOS 1.16. Trapped a zombie villager very close to my hut, turned around to get the apple etc. turned back and it had gone. Whether this is the same as other mobs despawning I don’t know but this was not connected to a crash and the nether had not been entered.
I wish I hadn’t downloaded the hot fix. Crashes ALL the time. Started a new world because I decided to download a clean version and start again hoping that would help but no. Haven’t even built a base and yet I cannot get further than just exploring a temple approx 1000 x 1000 from spawn. IOS on a brand new iPad. So frustrating.
Mine crashed but I was able to reload the earlier version from my 'purchased items'. I don't know how long the earlier version would be available in purchased items for - until the next iCloud backup? Anyway, that is how I resolved it while waiting for for the fix. You would have thought installation onto the various platforms was a standard test prior to release of the product - clearly not, and now so many people have ruined games....
Yes, won't run at all after latest update. Deleted app and reinstalled but crashes out before the main menu.
Please see MCPE-44268 and MCPE- 47166 . At last a fault has been admitted.
New farming rules, not implemented properly as yet, does seem to mean that potato farmers will not farm or feed hungry villagers. Beetroot works well, wheat/bread doesn't work and carrot farmers will feed a measly amount to a hungry villager.
Awaiting a fix and hoping this isn't the end to automatic farms.
More likely a duplicate of MCPE-21856.
You can push a minecart with a villager in it and you expect it to stop when it reaches a fence post, for example. But no, it bumps into it and then travels faster in the opposite direction than it was when when it hit it. With the added bug that means you cannot stop a minecart by standing in its way you end up chasing it down the track. Adding a comment to ensure that it looked at rather than closed. Are minecart mechanics under review hence current issues are being overlooked?
There are bugs in farming mechanics that Mojang have just acknowledged. See MCPE-44268
I agree.. cane growth rates are so painfully slow so you end up having to have huge fields of the stuff just to be able to do initial trading with librarians. I try to make full use of composers and, hopefully, a skeleton spawner and use bonemeal whenever I can.
See MCPE-44268
Thank you Auldrick..
Auldrick, As I said on MCPE 44268, which was raised prior to this one but now closed as a duplicate of this one, the beetroot farmer will farm beautifully, the carrot farmer will stop (a change recently because those used to farm well too) but the potato farmer does nothing except maybe plant a few if you do the harvesting for them.
I always and deliberately create new famers to ensure they have never had access to corn/bread but they still will not farm properly. Either this is a different problem or the fact that only the beetroot farmer will do the job is an iOS issue only.
Please can I emphasise that your workaround does not work for iOS.
Eyeth if it has been wound down to rare then fair enough.. would they release that info in the release notes as a data change?
On iOS 15, 7th generation iPad. Even trying to create the simplest new game it takes a long time to a) build terrain and b) load resources.
I had deleted the app and reloaded it after I had tried to load an in process game and gave up after 25 minutes!
I have noticed that the background loading scenes had changed very recently to the nether rather than a cave and since then, not only is it not worth playing - I cannot play it!