mojira.dev

Travis Painter

Assigned

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Reported

MCPE-39941 Guardians spawn over solid block and not in water. Fixed MCPE-39322 Magma blocks don't always damage baby zombies Cannot Reproduce MCPE-33641 Guardians sometimes float in air Fixed MCPE-31412 Guardians Spawning in Lava Cannot Reproduce MCPE-31242 Saving while against iron bar teleports you vertically when logging back in. Fixed MCPE-30769 Slime jump particles visible through many blocks Cannot Reproduce MCPE-22403 Nether doors appear in overworld Fixed

Comments

@Mega_spud Yes, I just saw it in the world that is attached to this ticket.

 The strange this is that this was supposed to have been fixed in a 1.15 beta: https://feedback.minecraft.net/hc/en-us/articles/360039727011-Minecraft-Beta-1-15-0-51-Xbox-One-Windows-10-Android-

 

It even specifically referenced this bug report.

Same thing for Windows 10. Drowned don't drop anything when killed.

I have the same issue with v1.8 on Windows 10. The beta texture pack is the only one that I use, so I don't know if it is something special with the pack.

Since it isn't listed, this is still happening in v1.8. (with leaf blocks in my case)

I have not noticed this in 1.8. It can be ignored/closed.

Same thing on two different computers and v1.8:

Intel Internal graphics

Nvidia 970

 

I have noticed it while walking in general, not just around world load.

 

 

Still affects 1.8.0 (non-beta).

There is confirmation (from a developer?) on reddit that slime chunks changed in 1.7:

https://www.reddit.com/r/MCPE/comments/9vu5gb/realms_compatible_mob_farm_that_works_daynight_2/e9faonc

"
I looked it up, and we changed the way we generate a random value for each chunk in 1.7, and that random value is used to determine whether or not that chunk is a slime chunk. Effectively, this means a completely different set of chunks are slime chunks now 😞

I'll see if we can reveal details of this, because it could be pretty hard to reverse engineer."

This is still happening to me in v1.5. See attached invisible_wall.png

This is still happening in v1.5.  I have uploaded a video to youtube showing what is going on since static pictures aren't helpful. [video|https://youtu.be/fbbtv9K-tjE]

It may have something to do with the tails of the guardians passing into the glass blocks.

This seems to still happen in 1.2.11. I have been noticing it with endermen and endermites not being able (or unwilling) to leave chests.

The endermen will eventually teleport away, but will not walk off of the chest.

I tried with the default Steve skin and the same thing was still happening.

With some further testing, it works in either creative or survival, but if you are in creative mode, you can't be "flying". If I have been flying in creative mode, I have to switch to survival to drop out of flying before switching back to creative.

Also, no matter what I tried, I couldn't recreate it in the nether.

This reminded me that I have a very similar issue in my world. It is completely repeatable (see images). These are taken very close to each other.

The visual glitch happens while looking down at a wall along a chunk border. It is almost as if the game is choosing what can be seen based on the feet of the character instead of the eyes. When slightly off to one side, the game doesn't think that a sub-chunk is visible so it doesn't render it.

The "air" picture is taken while slightly to the left of the "wall" picture.

This is PC 1.2.9 also looking south.

I have occasionally had this (or a similar) issue. Seeds either won't go into the chest, or they won't stack. I have not been able to reproduce it reliably since it seems to go away after a time (or maybe a re-log).

They changed this so that you can only place blocks in one direction. Changing direction stops placement. See: https://www.reddit.com/r/MCPE/comments/7gwbby/holding_rightclick_will_only_fill_blocks_on_the/

I haven't noticed this anymore. It can likely be closed.