@Ziad_06 You're welcome! btw I was not complaining. I was just stating information about the bug fix because I thought it might be useful. I am also very happy that it is finally fixed 🙂
I compared all the numbers of the new bastion loot tables provided on the Wiki with Java loot tables and they are the same except for two differences: arrows and ancient debris. The first difference is arrows in "Bridge" and "Generic" loot tables having higher chances of generating in chests on Bedrock than on Java. Also, in these two loot tables, Bedrock arrows have the weight and stack sizes of Java arrows and spectral arrows combined. I think these differences between arrows on the two versions are intentional to kinda compensate for the absence of spectral arrows on Bedrock and this is pretty understandable. The second one is ancient debris in "Hoglin Stable" loot table having a stack size of 2 on Java but of 1 on Bedrock. That means (if I undestand it right) if a chest in the Hoglin Stable structure is to generate ancient debris, it always generates 2 on Java but on bedrock it genrates only 1 .I don't know if this is intentional or the devs just missed it.
Edit: added two attachments to demonstrate what I am saying. I know my editing is bad.
This is not the case in 1.16.100 and even before that cured villager discounts are permanent. Discounts offered by villagers around the cured villager are also permanent but I noticed that sometimes their discount can go back to normal this doesn't happen to all the trades. It happens when you trade a certain trade a lot. I thought that discounts of the nearby villagers are temporary but this wasn't the case for me
some villagers need to be cured only 2 times to make everything for one emerald others needed 5 cures. It really depends on the trades prices so you need to cure a villager 5 times if his trades if his trades are so expensive. Also the villagers around the cured will only decrease the trade by 1 emerald so if you want to have good discounts cure the villagers. If you have a lot of villagers you can cure a villager more than once and the villagers around will decrease the prices more but they will not decrease after 10 cures
Hey leo190, This is not a duplicate of MCPE-61978. However it relates to it because it covers a similar issue.
This also affects android
I noticed that the game crashes instantly crashes when you log into it without internet connection preventing you from playing as it always crashes during the loading screen when you open the game or after seconds in the main menu. I also noticed that if you sign out of your Xbox Live account, it will not crash neither online nor offline. I tested that on android and that began to happen on 1.16.20 .Â
Netherite items don't burn in lava anymore that was fixed in 1.16.1
This ticket is a duplicate to MCPE-84790
The basalt and black stone just don't generate the correct level. they generate around y 125 instead of generating on the ceiling. I've test that on 5 different worlds and it applied to all of them and it is the same on soulsand valley.
The bug tracker can track parity issues that fall under 3 main rules (more info here) and this issue meet all the rules.
please make this bug for multiple platforms because its on all bedrock edition platform.
I think this should be the case because that will make both redstone and building communities pleased.
In java, they float I think you should label this as vanilla parity
It is still an issue in 1.20.12. When I load the game offline, there is no way to create a Marketplace world due to this issue so you should reopen it. I want to add that they still appear "settings">"storage">"world templates" while offline but the only option is to delete. No option to create the world. Sorry for the late reply btw.