mojira.dev

karstvgl

Assigned

No issues.

Reported

MC-237673 The game crashed whilst feature placement Duplicate MC-189159 Farmland pushes player and you get stuck behind it Duplicate MC-188785 Minecart gets stuck randomly (powered on powered rails) Duplicate MC-187626 The End is completely dark Duplicate MC-187235 Leaving a boat whilst still being in flight (elytra) or being in the water with flight (elytra) requires relog to use tools Duplicate MC-184863 Stack amount is layered on top of the tags of items instead of under it Duplicate MC-180028 RGB is not working for teams Invalid MC-126297 Lava does not always turn down to obsidian when mining magma block Fixed MC-126295 "Night Vision" effect without NV being applied using new water vision mechanics Duplicate MC-126192 New fish spawn eggs are not sorted Duplicate MC-126083 Hitting your head (Swimming) Duplicate MC-86656 Lingering Potion of Regeneration not damaging undead mobs Duplicate MC-86655 When in testudo formation with shield only the shield in main hand takes damage Duplicate MC-86633 Commandblock given with datavalue different than 0 has no texture Invalid MC-86628 Maps not updating if hold in "shield slot" Duplicate MC-80889 Torch and redstone torch use same model file. Making impossible to create custom Invalid MC-76062 Chunk is emmiting light, while there is no light close to it. Duplicate MC-75246 Bats activate Tripwire Cannot Reproduce MC-73781 Renaming tools make the cost go up alot, and makes it not worth anymore to rename Duplicate MC-73126 The playerlist window is bugged up. Duplicate

Comments

Confirmed for 21w13a

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I have been floating around for about 30 minutes through a bunch of caves and I have yet to spot a naturally spawned Axolotl, it seems like their spawning has been forgotten to be implemeneted with the lush caves as of yet. 

Noticed this too, they are gone when reloading the world though!

Use the following tool to find the correct region file. 

Use the coords from your monument.

https://dinnerbone.com/minecraft/tools/coordinates/

@Alex I have fixed the issue by dragging in an ocean monument from an older backup (the region file of it) into the new world file. That fixed it for me. I dont know if there's an option for it, but you could always look into MCEdit to see if there's a fix in there that could make it spawnable space for Guardians once again.

Ah thank you, for some reason I cant seem to find duplicates using the searching system

I got a creeper farm and a slime farm working from the same afk spot to check what the results would be and it seems that the minecarts have lost momentum at some point, one of the carts moved from track lane aswell. It's very strange. This and the spectator bug are probably two seperate bugs I have noticed. This is ran on a server from my own computer. It's very possible that the bug relates to the spectator bug but I do not think that it's an exact duplicate. The screenshots I have shown have not interacted with the spectator account at all, and I have confirmed this by an overnight afk session. I feel perhaps something like serverlag could have minecarts lose momentum.

 

Here is a world download if you wish to check it out: https://drive.google.com/file/d/1sdIbsyxWPNO32vx7hxqkKakjtPFLV-Tr/view?usp=sharing

Thisone doesn't look completely right yet, Pretty sure the lead needs to be connected to in between the fists. 🙂

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Same occurs for me on own run server. Environment: AMD Ryzen 7 3800x, Nvidia GeForce RTX 2070super. So I don't think the environment matters in this case 🙂

Confirmed for 1.16-Pre1

@Poyraz Sivrikaya Your English is perfect 🙂

Same issue here. There's 0 guardians spawning in my guardian farm, while it was working efficient in previous snapshot. Might have something to do with structures being renamed to lowercase. My creeper farm is working just fine for example.

Hey there! 

I am having the same issue. I am running 20w19a right now and can confirm it happens to me. And has happend in previous snapshots aswell. It happens during the beginning of the loading faze. Basically I am too fast, it's not a game breaking crash or anything, but it is something to keep in mind. When the game launches and the window pops up (is about halfway at loading) I expand it to make it fullsize. The loading screen stays the same size as before and there's now black borders around it, the window freezes up and will not load. Also the crash does not provide you with a crash report. I cannot reproduce this bug on 1.15.2, I have only been able to reproduce this bug on several 1.16 snapshots.

I have noticed that unlike 1.15.2 there's a few loading hiccups on the loading screen, it seems if you expand the window at those hiccups the window will freeze up entirely. I hope I provided you here with enough info to re-open the bug for mojang to take a look at! If you have any more questions, feel free to contact me.

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Fixed in latest 18w10d

Alright, I just wanted to bring this back, because even after a few years, the crash itself hasn't been fixed.
The possibilty of a horse with a chest could be really cool for mapmakers, and totaly with all new features added in last game. Even in last snapshot (15w36c) the crash still occurs.
How to reproduce:
1. Open a world with cheats enabled.
2. Run the following command /summon EntityHorse ~ ~ ~ {Tame:true,ChestedHorse:true}
3. Open your inventory (Previously the crash would occur now)
4. Place an item in the chest slot from the horse.
5. When placing in the item in this inventory your minecraft will crash.

Yes, as dinnerbone stated, Horses are indeed not supposed to have chests, but it is still possible to do with only a single ingame command.

Just wanted to see reflection of mojang after 2 years. I'd understand it if they won't want to fix it anyways. Though it'd be a bit disappointing. 😉

I am not sure, but this issue does not look like MC-12949 at all.