mojira.dev

luke

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Assigned

No issues.

Reported

MCPE-225818 Totems of undying allows player to be killed instantly after activation (no invulnerability time) Plausible MCPE-224111 Vibrant Visuals is way too dark in big lit up areas underground Duplicate MCPE-224060 All the animated, ui, and mob textures break randomly Duplicate MCL-18461 wont go to java mincraft after purchase Incomplete MC-201244 Herobrine is in my world. Invalid MCPE-35444 Water Turns To Source Blocks When Deactivating Bubble Column Works As Intended MCPE-28720 minecaft Invalid MC-108408 TNT does not drop experience orbs Cannot Reproduce MC-83410 sign kicks you in 1.9 snapshot! Duplicate MC-61733 failed to login: invalid session. relogging does not work. Incomplete MCL-2034 Minecraft stop loading with Launcher 1.3.7 and Windows 8.1 - Cannot find library Incomplete

Comments

Also related to this bug, boats are completely broken, in water, they are extremely jittery, and slow, as well as hard to turn. On ice they just don't work anymore like they used to, like not at all, almost impossible to turn, and extremely laggy and slow. elytra is significantly faster than ice boats now.

[media: Minecraft 1.21.11 2025-12-19 14-07-35.mp4]

Horses on java above

Horses on bedrock below

[media: Minecraft for Windows 2025-12-19 14-29-40.mp4]

see the difference? It's horrible on bedrock, imagine if it was the other way around, imagine if horses were broken on java like they are on bedrock now, they would not stand for it, it would get fixed immediately.

This needs to be reopened, Horses are useless after this update. I think we can all agree, horses were better before the update, which is just sad because this update was supposed to make them better. Mojang would be irresponsible to ignore this issue, or just downright lazy. I know Mojang loves making bedrock just like java, so maybe do it for “parity” sakes like all the other unneeded changes that happen all the time. If it's somehow impossible to fix horses and have them be able to swim, then I say revert the change, because if you can't add something without breaking everything, don’t add it at all.

Yes, this is a big problem, it’s like all the horses, donkeys and mules have really bad input delay. I believe this happened because they used the skeleton horse code to make the horses able to swim or something, because skeleton horses have always been like that. But now normal horses are too.

It gives you the effects, but I think the absorption is not working correctly, like it's supposed to give you absorption hearts for 5 seconds, but they don't seem to absorb anything. The mace clip I am certain that he was double clicking, so I believe the mace hit me twice, at like the same time. I told him to change his mouses debounce time, to fix the double clicking, and after that he couldn’t bypass my totem anymore. When I'm on java edition, you can spam totems to stay alive until you run out of them, but that's not possible on bedrock.

should I go into options.txt and set it back on?

I might of done that, is that the cause?

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This glitch is taking away from the experience of the server I play on, it relies heavily on people wearing custom skins. See other players as myself or someone else is really confusing and annoying. It's been happening for weeks hopeful will be fixed soon

i get this:

[20:29:01] [Client thread/INFO]: Setting user: jimbobnoodles
[20:29:01] [Client thread/INFO]: (Session ID is token:654b375f5b9040d9ab7fc2ae8d339b8d:0ca95b883d7c41cb90a00677ee17ddec)
[20:29:03] [Client thread/INFO]: LWJGL Version: 2.9.2
[20:29:03] [Client thread/INFO]: Reloading ResourceManager: Default
[20:29:03] [Sound Library Loader/INFO]: Starting up SoundSystem...
[20:29:04] [Thread-9/INFO]: Initializing LWJGL OpenAL
[20:29:04] [Thread-9/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[20:29:04] [Thread-9/INFO]: OpenAL initialized.
[20:29:04] [Sound Library Loader/INFO]: Sound engine started
[20:29:06] [Client thread/INFO]: Created: 512x512 textures-atlas
[20:29:11] [Client thread/INFO]: Connecting to <IP HIDDEN>, 25565