The bug
When TNT explodes during the same tick a piston extends, it is possible for the head to be destroyed without the base being destroyed. An explosion during any other tick will correctly destroy both or neither.
How to reproduce
/setblock ~1 ~ ~ command_block{Command:"/setblock ~ ~1 ~ piston[facing=east] replace"}
/setblock ~1 ~ ~1 command_block{Command:"/summon tnt ~6.5 ~1 ~-1 {Fuse:0,NoGravity:1b}"}
/setblock ~ ~ ~ lever[facing=west]
Activate the lever
Linked issues
is duplicated by 12
Attachments
Comments 41
Cannot reproduce even by controlling the explosion with different materials and positions. Either the entire piston explodes, or both the extension and the piston does not get affected.
Please force a crash by pressing F3 + C for 10 seconds while ingame and attach the crash report here.
This ticket is incomplete, please open a new ticket and provide details about the issue you are experiencing using the Bug Report Guidelines Here.
Please reopen this based on MC-77611
Tried some times but can’t reproduce in 1.6.2 on Linux.