Me and my friend were playing Minecraft on the new snapshot and summoned the enderdragon but it was flying away from us so we followed it and it went straight to X 0 Y 0 Z 0 - We tried it in a new world and it did the same thing
Update: Ender dragon will still go to 0 0 0, but will move away shortly thereafter, only to go back to 0 0 0 later on, or just 0 ~ 0 (~ = any Y coordinate)
Moderator note:
The fix of that ticket freezes any sumoned Dragon. If you want your summoned Dragon to fly , use
/summon EnderDragon ~ ~ ~ {DragonPhase:0}
REPLY TO MODERATOR NOTE
That's not a fix. Please change this to unresolved because it isn't resolved. Before this update ended dragons were fine, I don't know why they can't be normal by default
Linked issues
is duplicated by 11
relates to 3
Comments 21


This behaviour might be valid for the EnderDragon listed in
level.dat > DimensionData > 1 > DragonFight
However for the other EnderDragons it might be invalid.
Implementing this would be probably rather tough, so it would not be suprising if this gets closed as "Works as intended"
dont give up Marcono1234, I hope they will fix this. fighting dragon in overworld is quite cool. :?

Confirmed in 15w47c.
Confimed in 15w49b.
I don't understand how freezing the dragon is a fix
The bug describes "dragons summoned in other worlds go to 0 0 0" that was fixed by freezing her, she no longer goes to 0 0 0
Is there a command to just get rid of the dragon
Pre-1.11
/kill @e[type=EnderDragon]
Post-1.11
/kill @e[type=ender_dragon]
Can now use DragonPhase tag.
/summon minecraft:ender_dragon ~ ~ ~ {DragonPhase:0}
Confirmed.