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MCPE-125147

Underwater color and underwater visibility no longer matches Java Edition

Summary:
There was a water color and underwater visibility change in version 1.16.230.54:

  • Underwater visibility has been improved

  • Underwater color has been tuned to better match Java Edition with a richer blue tint

https://feedback.minecraft.net/hc/en-us/articles/360059595471-Minecraft-Beta-1-16-230-54-Xbox-One-Windows-10-Android-

But in version 1.16.230.56, alas, the color is again as it was before version 1.16.230.54 (blue) 😞.
The underwater visibility also changed to the old one (as before 1.16.230.54) with a color change that made it difficult to navigate the underwater caves.

Steps to reproduce:

  1. Go into the water (preferably at sea).

  2. Look at the color and underwater visibility of the water.

Observed results:
The color and underwater visibility of the water is not the same as in version 1.16.230.54

Expected results:
Water color and underwater is the same as in version 1.16.230.54 or as in Java

Notes:
One water fix was written in the 1.17.10.21 beta changelog:

  • Underwater fog is once again dependent on biome (MCPE-124266)

But this change was not supposed to affect the default water color and underwater visibility, but in fact, after this version, the water color and underwater visibility became the same as before version 1.16.230.54.

With decreasing altitude, the fog becomes very strong (not visible far). Because of this, it is impossible to move around in the underwater caves.

Image:
Underwater visibility in underwater caves

[media]

1.16.230.54

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Java/Bedrock

[media][media][media]

Linked issues

BDS-14258 Underground water visibility issues Resolved BDS-14297 Foggy water in in old worlds and marketplace worlds Resolved BDS-14305 I need the Minecraft Eye Doctor in the End Underwater Resolved BDS-14953 Foggy player placed water, even when using potions, conduct, and aqua infinity. Resolved BDS-17884 The underwater view is the same as before, which is inconsistent with the Java version Resolved

Attachments

Comments 23

Aditya Sivakoti

This is only for underwater caves

It was temporarily disabled.

Chara Dreemurr

This is intended because bedrock have different water by biome instead of the temperature, and it wasn't changing before, so now is fixed

[Mod] EVGENSYPERPRO

@unknown
Alas, deleting one is not a solution for the other)
Moreover, in the list of changes, you can report that everything was returned due to errors.

I have made a water room in a geode with a conduit and I can't even see the prismarine layout fully. This is clearly a degrade in play, we now have 6 blocks of vision with a CONDUIT.

13 more comments

Affects in 1.20.10.21 Preview

Affects in 1.20.10.23 Preview

Affects in 1.20.20.20 Preview

I'm the reporter of MCPE-187706. I vote for this report.
(*App Ver. 1.21.51.01, Device used: Sony SOG09 Xperia5Ⅳ Android14/Translated)

[Mod] OcelotOnesie

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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[Mod] EVGENSYPERPRO

(Unassigned)

522829

Confirmed

Multiple

1.20.10.21 Preview, 1.19.50.22 Preview, 1.19.50.21 Preview, 1.19.10.21 Preview, 1.19.0.21 Preview, ..., 1.21.30, 1.21.31 Hotfix, 1.21.41 Hotfix, 1.21.43 Hotfix, 1.21.50

1.17.0.56 Beta

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