Summary:
There was a water color and underwater visibility change in version 1.16.230.54:
Underwater visibility has been improved
Underwater color has been tuned to better match Java Edition with a richer blue tint
But in version 1.16.230.56, alas, the color is again as it was before version 1.16.230.54 (blue) 😞.
The underwater visibility also changed to the old one (as before 1.16.230.54) with a color change that made it difficult to navigate the underwater caves.
Steps to reproduce:
Go into the water (preferably at sea).
Look at the color and underwater visibility of the water.
Observed results:
The color and underwater visibility of the water is not the same as in version 1.16.230.54
Expected results:
Water color and underwater is the same as in version 1.16.230.54 or as in Java
Notes:
One water fix was written in the 1.17.10.21 beta changelog:
Underwater fog is once again dependent on biome (MCPE-124266)
But this change was not supposed to affect the default water color and underwater visibility, but in fact, after this version, the water color and underwater visibility became the same as before version 1.16.230.54.
With decreasing altitude, the fog becomes very strong (not visible far). Because of this, it is impossible to move around in the underwater caves.
Image:
Underwater visibility in underwater caves
1.16.230.54
[media]
Java/Bedrock
[media][media][media]Linked issues
is duplicated by 30
relates to 2
Attachments
Comments 23
This is intended because bedrock have different water by biome instead of the temperature, and it wasn't changing before, so now is fixed
@unknown
Alas, deleting one is not a solution for the other)
Moreover, in the list of changes, you can report that everything was returned due to errors.
I have made a water room in a geode with a conduit and I can't even see the prismarine layout fully. This is clearly a degrade in play, we now have 6 blocks of vision with a CONDUIT.
I'm the reporter of MCPE-187706. I vote for this report.
(*App Ver. 1.21.51.01, Device used: Sony SOG09 Xperia5Ⅳ Android14/Translated)
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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This is only for underwater caves