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TranAran

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Actual TL;DR (because I can’t edit my own report on mobile for some reason): You have to play ONLINE regardless if it’s single or multiplayer to get your full pre-order bonus (i.e. the Twisted & Hero Capes)

Self resolved. Please leave this report for others who experienced a similar predicament.

Okay, so I’ve learned that this link error occurs because I was playing with an offline character.

Here’s hoping that playing as an online character gets me the full pre-order bonus.

I wonder if this is the reason I didn’t get the Twisted Cape in Java/Bedrock.

Anyway, a workaround is to toggle airplane mode on & off quickly, then tap the “press any button” for a chance to login.

This has to be done in handheld mode because airplane mode disconnects all controllers, except attached joy-cons.

*didn't appear in Minecraft main.

Pre-ordered digitally via Nintendo eshop, got the bonus in Dungeons 2, but the Twisted Cape nor the Hero Cape in the original game (I play Bedrock).

I kinda like this bug. Makes the Apple a bit special as an early food source.

Of course, it needs to have a miniscule saturation bonus compared to the Chorus Fruit to prevent the latter from losing its endgame value further than it already is. Maybe the fruit needs a buff as well.

I haven’t experienced error 2168-0002 for a while, but I still do get the soft crash randomly with the message: “The software was closed because an error occurred.” Might have to do with the new UI because it mostly happens when I access Settings during gameplay.

I could just be lucky, so I hope it’s fixed for everyone else soon.

@RandomNoob No need to parrot every comment mentioned here. You’re just creating clutter.

A somewhat consistent way for me to reproduce this visual bug is to save & quit while it’s raining/storming.

Loading/joining in the world after has a chance to cancel the rain/storm event, but the darkening effects remain.

Update: Doesn’t seem to matter whether or not the Switch is docked (Error message appears more undocked, though).

I’ll refer to soft crashes as when the game simply closes by itself, kicking you to the Switch Home Screen.

​Revised Workaround: Must be done before the error message appears (so undocked is much faster in this case).

  • As soon as you are able to move/navigate in the Main Menu, quickly select Settings.

  • Scroll down to & select (press A or touch) Account.

  • Select Sign-in if your switch is still struggling to (you can tell if you’re signed in if your character skin’s face appears & the Sign-in button is replaced by Manage).

  • If a freeze happens (BGM still playing, but you can’t move), press the Home button twice to force load.

  • If everything seems stable, turn off resource/texture packs (I’m playing on Actions & Stuff. Full Experience causes the error message as well as soft crashes to appear more often than Vanilla Experience).

Even if I get past all this, there's a chance of a soft crash happening during gameplay, ranging from 2 mins to around 2-3 hrs in.

AFAIK it crashes mostly when launched undocked.

Somewhat of a workaround:

  • Launch game while the switch is docked.

  • If freeze occurs during auto sign-in, press the home button twice to force load.

Hope this helps.

TL;DR: Focusing on the following step 3: The new UI will now always have a lag spike when clicking on “Settings” while you’re in a world, compared to the 1 time spike in the old UI.

Long Ver.: I have a workaround that used to help make the Switch experience less troublesome, until the new settings UI was implemented a few days after the Tiny Takeover drop.

  1. Spam click “Settings” on the main menu to force login (still works/helps).

  2. Play/Load/Create/Join a world/server after your character skin appears on the screen.

  3. Immediately click “Settings” upon loading in/joining world (There used to be just 1 lag spike when doing this, & will not happen again as long as you stay in the world, making subsequent opening the settings menu much faster).

  4. Cycle through POV once [still works, & is easily apparent when using a resource pack like Actions & Stuff (the spawning animation can be seen on the player entity)].

  5. Open inventory, open & close the recipes menu, then close inventory (still works, & the same spawning animation from A&S is seen here as well).

  6. You can now begin playing the game.

Hopefully this can help reduce the chances of bugs/lag spikes occurring for those affected.

Most of the time this happens to my worlds is when I save & quit while there’s an active snowfall.

I’d also want to point out that the stonecutter can also “cut” cobblestone into stone bricks, which doesn’t make sense.

Breaking affected chests to collect the items seems to be the only workaround.

Not resolved. Still happens as of Mounts of Mayhem.

Made a similar report a while back (MCPE-172793). I’m having trouble linking this on mobile, so please do search for it if the link doesn't work.

Happens far less often with typical hostile mobs before the new mounts/riders.

Redirected from MCPE-173796.

Noticeably worse in 1.21.122 compared to previous 1.21 versions on Nintendo Switch OLED, Game Card.

Randomly swerves on 1 out of 5 control stick input.

Bumping this up for the upcoming Mounts of Mayhem drop, as the Door meta will render the Nautilus Jockey difficulty experience to near trivial levels.

The game treats these transparent blocks as if they're ladders/vines.

Bumping this because of the upcoming Mounts of Mayhem drop.

Not about to lose a HC world due to not being able to swim through Kelp to evade Nautilus Jockeys.

Workaround: Hold the jump button to ascend through kelp, though it’s nowhere near as fast.

I learned that there’s a change in the zombie piglins' sword tier preference.

They no longer value wood & stone as much as gold, or that since copper & stone deals the same damage, there might be a tier corruption between the 2 sword types.

They still pick up iron & diamond swords, as normally expected.

Will change the bug report summary.

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