mojira.dev
MCPE-233012

Camel Husk and Zombie Horse riders spawn in light levels above 0

New Camel Husk riders spawn at my desert base with light level above 0.

Linked issues

MCPE-233057 New mounted mobs spawn in the area with light level > 0 Resolved MCPE-233273 The zombie horse jockey Can spawn in high light levels Resolved MCPE-233334 Zombie horse + rider spawning where they shouldn't Resolved MCPE-233503 Zombie Horses with Zombie and Lance Spawning in Fully Lit Base Since Update Resolved MCPE-234694 Zombie Horses Can Spawn in Block Light Levels 0-7, Contradicting Post-1.18 Hostile Mob Spawning Rules Resolved

Attachments

Comments 37

Confirm (PS5). Same goes for the zombie horse raider, spawns at my bright-as-sun plains base

This issue is very dangerous.

Villages that Spawn Proofing due to brightness will be destroyed.

@nanainanashi correct, same thought crossed my mind. That's why I’m not going to play until it’s fixed. It's hard to believe that kind of bug even made it through to the final product, I mean Mojang test their game before release, don't they?

Hi!
Thank you for your report!

Can you record a video of the issue and upload it?

@Vikonchiik I’ve attached a world with a simulated surface light level of 6 where this bug should happen nearly immediately. I’ve also attached a short clip of a few spawns happening in that world.

[media]

27 more comments

Still Happening in 26.50 I haven't played Minecraft for a year because of this bug that mysteriously kills my villagers with rare trades. Honestly, I don't think Mojang will ever fix it. I'm giving up hope today.

Mojang is harassing players.

Any decent corporate professional would at least share some sort of progress update, yet they’ve stayed silent for nine whole months. It’s truly unbelievable.

Can confirm it is still on going. Lost multiple librarians to them spawning inside my entirely lit up and walled off desert village.

I found a possible workaround for this issue.

After creating a Behavior Pack and editing the spawn rules for the affected mobs—specifically changing "adjust_for_weather": true to "adjust_for_weather": false in the parameters for Zombies, Zombie Camels, and Husks—the incorrect spawning at higher light levels stopped.

Upon switching from "adjust_for_weather": true to "adjust_for_weather": false, the incorrect spawning ceased.

I am still conducting tests to determine if "adjust_for_weather" is truly the cause of the issue, but so far, the problem has simply disappeared.

Danny

(Unassigned)

1536396

Confirmed

Multiple

1.21.130, 26.45 Hotfix

Retrieved