Playing on Samsung Galaxy A5 2017
If an entity holding an item (like an armor stand) gets the invisibility effect, the item in the hands floats in front of the player no matter where you move.
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Also affects beta 1.10.0.3

Still happen in 1.10.0.4

This happened to me in my realm as well

Still happens in beta 1.11.0.8, if there's another entity it gets teleported to it, and when you exit the world and enter it again the items the entity was holding appear huge
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It happens on iPad too, on 1.10. If there are other armour stands nearby the invisible one. The item the invisible armour stand is holding will appear on them, although it isn’t actually there. This glitch is quite annoying for map making.
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They have marked this ticket as confirmed so they might fix it for the upcoming 1.12 update. That was just one thing I noticed. The other being the fact that Armor on armor stands turn invisible with the stand. Did anyone else have that problem besides me? Because my ticket MCPE-43941 was marked as "Duplicate" as it was considered _*completely_ related to this report, even though it was about the armor disappearing. One of my comments was the one related to this ticket.*
I just hope they fix both problems.
Sort of Related to this Issue: I am planning on using helmets on an invisible stand for a future minecraft adventure map with features you have never seen in any of your minecraft days...

This is happening to me too in the current version (1.11.1) of Minecraft PE. If you place an item on armor stand and then you give the armor stand invisibility, the item the armor stand is holding will float in front of you. If there is another armor stand, the item will teleport to that armor stand. If you destroy that armor stand, the item will continue to follow you. Really annoying when making maps.
@CJC it has been confirmed for a while now, but they still haven't fixed it. I'm also having the same problem with armor. When you place armor on the armor stand, then give the armor stand invisibility, the armor also becomes invisible.
Playing on a Acer B1-850 tablet

JuliusScizzor I have no idea what that is (raycasting). All I did was made the armor stand invisible and my helmet disappeared, which ruined my big collectables idea...

CJC On my map I'm trying to detect looking at an entity. So I teleport an armour stand in front of you relative to wherever you are looking and run a testfor. Problem is if you accidentally place an item on the armour stand it disappears and is very hard to find again.

@JuliusScizzor
I have no idea how to do it, or if it is even possible. This would require a very complex command
Here my example but this may not work: /execute @p ^ ^ ^ testfor @e
[media]This reason this might not work is the command may not expect a "" at "x=", "y=^" or "z=^1." I'll try this myself and tell you later...
Edit: some of the caret signs are not showing up...
Second Edit: This will NOT work (to prevent you from wasting your time).

@CJC
For example, an armour stand is renamed Look1
/execute @p ~ ~ ~ tp @e[name=Look1] ^ ^ ^+4
This teleports the armour stand 4 blocks in front of whereever you look at. Problem is, you might put ur item onto this armour stand and it disappears. It's very hard to retrieve

@JuliusScizzor
Retrieving invisible items are very frustrating (especially if you don't know where the armor stand is). If you or I see the controller tip that says "equip," you or I can select a blank slot to get back the item (if close enough).
The command I would use (not saying that yours isn't good) is /execute @p ^ ^ ^ tp @e[type=armor_stand,name="Look1"] ^ ^ ^4 (Yeah my commands always give me a syntax error if I use both tilde and caret symbols).
What if you renamed a different item as "Look1." That would cause problems unless you set the type of item to Armor Stand.
Let's Hope they (devs) fix this invisibility problem soon, before I completely cancel my plans for collectables in minecraft.
(Invisible Amor stands wearing helmets, command block repeatedly teleport them where they spawn, if the player is near the stand, the command will test the block underneath (/execute @e[type=armor_stand] ~ ~ ~ detect ~ ~-1 ~ gold_block 0 command) and give you a set score and kill the stand (plus the item that it drops even though tile drops and entity looting game rules are set to false). This happens wherever you are (if tickingarea is active))

@CJC
I didn't think about using ^ after execute instead of ~. I'll see if there's a difference,thx. As for the armour stand killing when ur nearby thing, I prefer just having an invisible armour stand there. But for now all my armour stands are now visible until this bug is fixed.

Tilde Sign = in relationship with an entity's current location
Caret Sign = based on where you are looking (The 3rd caret sign is looking foreword, but the others I don't know).

This bug is on all platforms and I have experienced it since at least 1.9

Still affects 1.12.0.6 Beta

Still affects 1.12.0.9 Beta

Still affects 1.12.0.10 Beta

Still affects 1.11.4

Still affects 1.12.0.11 Beta

I hope they fix this soon. I'd like to start making my new map ASAP.

I'm happy to say they have finally fixed this bug in the new beta version (1.13.0.1)! 😃

fixed in beta 1.13.0.1

Still affects 1.12.0 though 😛

Glad to hear they fixed this on 1.13! I thought they'll never notice... glad I checked again when I saw their tweet. I'll be waiting for the full release of 1.13 since I wanna do a fine map.
Another manifestation of this issue has been found. See MCPE-50313 for that one.
@unknown - Thanks for your input, sounds like you have put a lot of thought into your idea! However, as this is a bug tracker, we hide or remove any comments that aren't relevant to the bug, so that we can quickly see what the issue is. For further discussion you might like to visit the Minecraft Discord where you can share ideas and collaborate further.