Confirmed for 1.8
Confirmed for 1.8
Confirmed again in 1.8 official release.
To add instructions to recreate:
1. Go to 0,0 either by walking or /tp
2. Craft and activate a map while standing on 0.0
3. Zoom out a couple levels to see better
I also added a screenshot showing that I am at 0,0 while activating the map. Where it is crafted shouldn't have an affect on the center location, but I will look into this to confirm.
I did notice that certain chunks would stay loaded, while others flickered
Confirmed in 1.8-pre
Will upload screenshot and crash report in a min.
Computer specs: Windows 8.1 64-bit, Java 8 Update 11, 6GB RAM (3GB allocated to JVM)
Confirmed 14w33c
Also confirmed for 14w33c, but it only lasts a split second.
Confirmed for 14w33c
@Shawn I would suggest using OBS, it's recommended for speedruns and works both as regular recording and streaming. It isn't very CPU intensive, just make sure you have disk space for the video depending on how long you record.
@Mustek Would you please add a link to the quote that they know about this?
Also, this has to do with both the OP and I using Java 8, which is not formally released to the public yet.
Is this the cause of Zombie Pigmen attacking all the players in multiplayer in prior versions, not just the player who attacked it?
Sorry, forgot that part 🙂
Works as intended. You press CTRL + pick block to save NBT data
This works as intended based on the video. Please attach a video in survival.
Confirmed for 14w30c. Also added screenshots. It also continues even if you move what block you're facing
Before and after pictures for the bug. Confirmed in 14w30c
Confirmed for 14w30c
Confirmed for 14w30c
I found out the problem: The textures were indexed, so the indexing accidentally removed the black and therefore would not register where to eliminate textures. This issue was in the eye textures.
Confirmed 1.8