mojira.dev

Andrew Thomas

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Assigned

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Reported

MC-231515 Villagers Unable to Pathfind Up Stairs Onto Top Slabs Awaiting Response MCPE-59989 Can't Log into profile. Incomplete MC-69442 Entire Western half of world doesn't render properly if render distance is above 10 chunks Duplicate MC-61639 Mob data tag "CustomNameVisible" does not work Duplicate MC-61637 Custom named mobs do not display their name in scoreboard commands Duplicate MC-53437 Falling Block Entity Issues Duplicate MC-53436 Performance Drop with Custom World Presets Invalid MC-47343 Enderdragon texture incorrect when using resource pack Cannot Reproduce MC-47342 Changing parts of GUI to semi-transparent does not work Works As Intended MC-33383 Lag while taking screenshot with F2 in singleplayer Fixed MC-32712 Player tag in villages.dat does not update Incomplete MC-32526 [Multiplayer] Long names block scores in multiplayer Fixed MC-32429 Baby villagers teleport through blocks Cannot Reproduce MC-31955 Shift clicking items into trading window Won't Fix MC-30549 Zombies try to bust through walls to get to villagers Works As Intended MC-30548 stat.fallOneCm does not display proper amount Fixed MC-30547 Scoreboard does not activate in Creative Invalid MC-30545 Entering Nether Portal removes potion effects Duplicate MC-9438 /testfor with comand block does not accept location arguments Duplicate MC-9374 Light Levels in debug screen perpetually equal 15 Duplicate

Comments

Confirmed again in 1.8 official release.

To add instructions to recreate:

1. Go to 0,0 either by walking or /tp
2. Craft and activate a map while standing on 0.0
3. Zoom out a couple levels to see better

I also added a screenshot showing that I am at 0,0 while activating the map. Where it is crafted shouldn't have an affect on the center location, but I will look into this to confirm.

I did notice that certain chunks would stay loaded, while others flickered

Confirmed in 1.8-pre

Will upload screenshot and crash report in a min.

Computer specs: Windows 8.1 64-bit, Java 8 Update 11, 6GB RAM (3GB allocated to JVM)

Also confirmed for 14w33c, but it only lasts a split second.

@Shawn I would suggest using OBS, it's recommended for speedruns and works both as regular recording and streaming. It isn't very CPU intensive, just make sure you have disk space for the video depending on how long you record.

https://obsproject.com/

@Mustek Would you please add a link to the quote that they know about this?

Also, this has to do with both the OP and I using Java 8, which is not formally released to the public yet.

Is this the cause of Zombie Pigmen attacking all the players in multiplayer in prior versions, not just the player who attacked it?

Sorry, forgot that part 🙂

Works as intended. You press CTRL + pick block to save NBT data

This works as intended based on the video. Please attach a video in survival.

Confirmed for 14w30c. Also added screenshots. It also continues even if you move what block you're facing

Before and after pictures for the bug. Confirmed in 14w30c

I found out the problem: The textures were indexed, so the indexing accidentally removed the black and therefore would not register where to eliminate textures. This issue was in the eye textures.