mojira.dev
MC-64909

New maps not centered on the player

Maps are now aligned to a pre-determined grid, rather than centered on the player. This makes it difficult to predict the center point of the map, because it appears to move around as the map is zoomed out.

See discussion about that issue here: http://www.reddit.com/r/Mojira/comments/2fsjjd/mc64909_new_maps_not_centered/

Linked issues

MC-156231 Map expansion not in center Resolved MC-65015 Map Gridding Broken Resolved MC-65024 Zoomed out maps do not center properly Resolved MC-67526 Maps wrong center Resolved MC-67552 Map not centered. Resolved

Attachments

Comments 148

I can confirm this as well in 14w31a. As you zoom out, the map gets more and more off center. By the 4th zoom out, it is like your screen shot, almost off the map altogether

I can confirm this as well.

Yes I see the same thing. The draw point keeps ending up at the very edge of the map on the highest zoom.

This is working as intended.

Maps are aligned globally. For example, if you went north-east off the above example given and created a new map and zoomed out, the visible area would be in the lower-left corner.

[media]

In this example, lower map was created where that snow is, and upper map was created on the island above that. The rest of the map is just to highlight that it is aligned automatically.

So....it is automatically alligned for a full 2/4/6/8 height map composite with it being the centre then? What about width? Cause it is not centered on the horizontal axis. I guess I can see how they could try to make map composition easier but I wish there was some...instruction on this prior to map creation that lets you know what to expect and when. This all seems rather random.
I mean I made one map and the centre was top right corner. Then I made another map and activated it in the exact same spot and the centre was lower left but about 2/3 of the way down, and not all the way. How is this centre point determined? Is it all some random chance?

138 more comments

Another idea would be to recraft the map in a crafting grid with a compass to set a new centre to the current player position.

1.9 -> Maps
Now display as a mini map when held in the off hand, or if the offhand slot is occupied.
The (old) large version is only visible when held in the dominant hand with both hands free.
Maps now start at a zoom level of 1:4, rather than 1:1.
New recipe for zooming in on a map: shears and a map together in any shape.
Zooms in on the lower-right quadrant of the original map.

So when you shear the map in 1.9 to zoom in, it chooses the bottom right quadrant. How do you zoom in to the other quadrants? I could not figure out how to get the closest zoom of the upper left quadrant, for example.

In the beginning i was confused about the system maps work, but u helped me to understand it.
I was realy annoyed about the maps not keeping it's center, especialy if what you are building is always on the edge of your map (on a usefull scale).
Most of the time i want to have my maps to be focused on the centre of what i'm building. For this purpose the map grid is more than annoying because it will never show what is important to you.
As a cartographer the things change. The new grid is realy usefull if your intention is to map out your world, because no matter your map scale, you can always just walk off your map border and create a new map, bring it to the same scale and it will always fit right next to your previous map. This way you wil never have any overlapping regions. Its simple because you dont have to check any coordinates to know where your need to go for your next map.

So this system is realy good for mapping but not for specific locations because it leaks its focus.
At this point it is hard for me to call it bugged but i still dont like it.

Right now we are missing something like a cuttingtable to cut down a higher scaled map to create maps with a center we can choose on our own. I hope we will get an option like this soon to make maps more usefull.

LuMo25

Erik Broes

Community Consensus

alignment, center, grid, map, origin, scaling, zoom

Minecraft 14w31a, Minecraft 14w32b, Minecraft 14w32d, Minecraft 14w33a, Minecraft 14w33c, ..., Minecraft 1.8-pre1, Minecraft 1.8-pre2, Minecraft 1.8-pre3, Minecraft 1.8, Minecraft 1.8.1

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