Sniffers do not find seeds at all, not on grass or moss blocks, even if given hours to wander around.
“Does MCPE-108409 describe your issue? What exactly do you mean by "every time you ride it"? Is this occurring only after exiting and re-entering a world, or if the chunks are being unloaded and reloaded? Did the horses ever take any damage?“
No, 108409 does not describe the issue. In addition to the entering and reentering the world test, I conducted a load and reload the chunks test. Leaving and reloading the chunks DOES seem to restore the horse’s actual heart count. The horse ever having taken damage does not seem to affect this either way. I could further test by damaging a horse and reloading the area to see if the damage and heart count are remembered.
Testing: I used 8 tamed horses as test subjects. Each horse was name tagged with their stats several days ago. Minecraft was opened, results:
Slicker11 showed 8 hearts, Howdy7 showed 9 hearts, Speeed9 showed 9 the next batch was in unloaded chunks, traveled there to check Jim13 showed 13 hearts, Studly13 showed 13, Toughguy14 showed 14, Splendid15 showed 15, Messenger11 showed 11.
The game was closed completely and reopened. A desynch occurred, rain appeared the moment the game opened (but bees were still out and flame arrows still flamed after impact). I mention this because the two things could be connected.
The results: Messenger11 now showed 9, Spendid15 showed 10 (screenshot taken), Toughguy14 was now 8, Studly13 was now 9, Jim13 was now 10 I traveled back to the other batch of horses Speeed9 now had 9, Howdy7 now had 7, Skicker11 now had 10.
Again, the game was closed completely. It was opened fresh. No desynch appeared to occur. The results:
Slicker11 now had 8, Howdy7 now had 9, Speeed9 had 9 (weird how that on never changed throughout) - traveled to the second batch of horses- Jim13 now had 10, Studly13 had 13, Toughguy 14 now had 14, Spendid15 now had 15 (screenshot taken) and Messenger11 now had 11.
Glass panes and iron bars also have this issue.
cannot place coral under any other block, cannot place coral on the side of any block.
Glass panes are also affected. Note: if leaf blocks (or blocks the fence cannot attach to) are on the sides, this is not an issue, only when they are attached. This was definitely note the case before 1.20, as my cobblestone generator collection storage relies on reaching through. (easy enough to fix but it points that this is a bug, not intended).
Same, I got a screenshot. Also, game crashes happened when I was holding the small dripleaf.
None of this has worked over here either. This is on the IPAD OS 14.7.1. Minecraft version 1.17.11. What other suggestions do you have?
Can confirm. Naturally generated piglets not despawning, ios bedrock, 1.16.
https://1drv.ms/u/s!AjdltZITJjhzgvdKTYBjVvhuCKf6yQ same issue on default texture pack
This is an issue with all texture packs, i think but i will confirm.
But that was chroma hills
It also does not allow you to click next only works with RB button.
https://1drv.ms/u/s!AjdltZITJjhzgvc_nq7fksWQdCOo0w
Please note that the next upgrade does not have an arrow like the ios version
Here you go
Thanks, it works although some indication that we are supposed to use RB would be great.
Thanks
Issue was resolved with new update/ i played xbox edition and it somehow worked
Same issue on windows 10 version- no pattern and steampunk texture pack
Yep gotcha lol
I am also having this issue. playing on an I pad. One thing I have not tried yet- not too long ago they screwed up all the controls on mobile, and many of the controls overlaid one upon another making things like climbing scaffolding etc not work. Its possible that the dog armor equip button is there but under the sit/ stand command button. Try messing with the settings to see if thats the case.