mojira.dev

Norbert Irmer

Assigned

No issues.

Reported

MCPE-84485 Villagers in Nether and End won't stay linked to existing village when reloaded. Incomplete MCPE-79812 hoppers connected to furnace, item type in furnace doesn't change Cannot Reproduce MCPE-75252 Ghast fireballs destroy basalt Fixed MCPE-56496 milking cow glitch Duplicate MCPE-47316 Villagers or hopper minecarts missing after crash Invalid MCPE-40551 Light transparency of half slabs inconsistent Cannot Reproduce MC-129674 Sky light level is 15 everywhere, even deep underground Duplicate MC-129268 Cannot cut wood with wooden axe Duplicate MC-129158 Game crashes after sighting an iceberg Duplicate MC-123638 Invisible blocks remain, when mining very fast Duplicate

Comments

Almost all of my 40 villagers in my 2 blocks high combined iron golem/trading station farm died from the fireworks at the celebration after the pillager raid, only 4 survived

I am experiencing this in 1.19.3,  cooking chorus fruit in a furnace doesn't give experience.

This is a bit annoying, because I started mass producing chorus fruit high up in the sky to build a base there, but now I have to go to the ground to mend my tools by villager trading or so, because cooking all that chorus fruit doesn't even give a tiny bit of experience.

Thanks for the nice explanation, this helped me to find a workaround for the bug. If you want to expand/retract a couple of pistons connected to a power line, don't connect them directly to the power line, put a repeater between each piston and the power line, then they reliably retract, if you switch the power line off. But I have to say, this feels stupid, waste of material and space! Either they should skip the BUD "feature", or add some synchronization, but together these two are a fatal combination! I noticed, that sometimes powered rails stay powered on too, when you switch off the power, is this related to this ?  

I noticed the same in the latest Java version, 1.17.1, when I tried to build a slime farm at a slime chunk - slimes not attracted to snow golems, so they don't fall into my trap. Maybe this is intended, and they did it in the Bedrock edition too, out of parity reasons

If all cartographers "close" (< 40000 blocks) to a woodland mansion, you already explored, give you explorer maps pointing to that same mansion, but cartographers bred right within that same mansion, are giving you maps pointing to another woodland mansion, I get the impression, that the check, if a woodland mansion is explored or not, simply consists of checking if you or the cartographer you are trading with are within that mansion (because then it must have been explored, otherwise this wouldn't be possible). I am just kidding 🙂

Yes, it is fixed. Yesterday, in 1.16.0,64, I found a bastion remnant with a chest in a room near the center (near the magma cube spawner and the gold blocks), and when I opened the chest, it was empty, which was very disappointing after all the hazzle. Now, after installing 1.16.0.66, I reopened the chest and it was filled (retroactively!), many thanks, thats great!

I can confirm this, I have the same bug in 1.16.0.63, all treasure maps I find, point to the same location I already looted, even those maps found far away in newly generated chunks.

Sorry, it was my mistake, my contraption wasn't empty when I filled in the sand (the 5 hopper slots plus the one furnace slot can easily take in one input chest, sorry again!)

On second thought, I would say, it's ok, as it is, regarding, how easy it is, to mine large amounts of basalt. Even though basalt isn't undestroyable, it's still much better then netherrack, maybe the Java version should be changed instead. More important is, that MCPE-65522 get's fixed (see comment from sydney russel), this makes building large structures a pain/impossible. 

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Sometimes crops are not washed away by water. There seems to be  a regular pattern, in which block updates are missed. I also noticed, that sometimes upper sugar cane pieces don't fall down, when cutting the pieces below.

Not sure if this is related to the bug described here. 

Is there a workaround for this bug, maybe only transporting the next mob, after having moved away the first mob from the vicinity of the portal, does this work ? I am asking this, because one of my villagers had accidentally passed through a Nether portal. I found it there and trapped it in a boat near the portal, and thought, oh nice, just transporting one more villlager through the portal, and I can found a villlage in the Nether. But none of the villagers I tried to transport to the Nether by smashing boats arrived there, they simply disappeared.

Same as Pedro, much less then 100% flint drop from gravel, makes trading flints with villagers impossible

Since a few months or so I occasionally run into the same issue "You are out of data storage ... Minecraft will return you to the Main menu". This bug seems to occur mostly, I think, when you are covering great distances, and a lot of game saving takes place. I noticed, when you are returned to the Main menu, the Main screen picture has no texture, just a 2x2 checkerboard pattern. Is this perhaps a texture memory leak, which crashes the game ?   

PS: I just had this bug again, after 20 minutes game playing or so, when travelling with a boat in the Nether. This bug is really a show stopper, because everytime the game crashes, you loose something, eg. if you are in a boat, the boat is gone, or when you are near a village, some villagers have disappeared - this bug should have highest priority to be fixed.

I tried to do the workaround suggested by Mod Auldrick, but exporting my world failed shortly before finished. My world grew very large over the time, about 2.4 GB at the moment. Is there still a size limit for exporting worlds (I know you fixed the 1 GB size limit from previous versions), maybe MAX_INT or something like that ? Or is my world corrupt ? But I notice no problems when playing, except this "Dying from spawning at wrong altitude" bug here (I am trying the pool idea, I hope this works, lost a lot of expensive stuff last time I died from this, maybe you should do a hotfix 1.8.2 release, if 1.9 is still far away). Should I create a separate ticket for the export world failure ?

 

I updated the description. It's the same thing with the wooden pickaxe. I tried to mine a few stone blocks, to make stone tools, but you can mine only exactly one stone block with a wooden pick, after that you need new pick.

I enclosed a horse in a fence, then I dismounted to produce some obsidian for a Nether portal. When I was done, the fence was empty, but I still could hear the horse. After stopping and reloading the game it was in the fence again.
I think this is the same bug as described here. Somebody here said, the entity must be out of render distance for this bug to occur. This may be true, but in my case the horse was only a few blocks away, I was just constantly looking into the opposite direction. This bug is very frightening.

Maybe the developers should think about a general synchronisation mechanism between client and server, these "client and server out of sync errors", like the invisible block bug when mining, are really annoying and sometimes even very dangerous (to Steve 🙂 )

Sorry, to bother you again (Minecraft newbie). I just read about Minecraft versions in Wiki, and found out, that version 17w50a is the newest development version, and that I can use it via a launcher profile.
Does "Fixed version(s): 17w50a" mean, that this bug is fixed in 17w50a ?
And, is 17w50a just a bugfix version of the released 1.12.2, so that it could be used without much risk (I would still backup my saved game of course), or is it the new development branch of the next full version (1.13 I guess), with lots of new bugs ? 🙂

Thank you, I didn't see MC-5694. As far, as I understood, the fix, as proposed by Gnembon, is to add the line:
this.theWorld.notifyBlockUpdate(pos, iblockstate, iblockstate, 0)
in line 215 in PlayerInteractionManager.java. But how am I supposed to apply this patch, is the source code somewhere available, or is the current practice, to decompile, edit, and then recompile the code (omg!) ?