I have built a villager trading hall and my zombies are not attacking the villagers.
I used Impulse's design from season 7 where the villagers are on stacked carpets and the zombie is back a block and two blocks lower than the villager. You use a stair to protect the villager and then pull it out the way to let the zombie attack but I am finding the zombies just stand and look at the villagers.
I have gone into creative and have tried a few things and there seems to be an issue with zombies and height difference to the villager.
World uploaded. I have also uploaded a video of what is happening on Youtube - https://www.youtube.com/watch?v=adX2X1fH1A8
Still having issues with hungry in 1.18.30. Haven't tested if this is a game or BDS issue as only played on our BDS world so far. Have found that hunger goes from full to around 50% after doing things like placing blocks and mining and will again jump down to only 3 haunches. So far it feels like I am using the same amount of food just in a different way.
Are bees being looked into with this?
New world, generated with BDS on 1.18. I found a tree with a beehive and got them to breed but all three have disappeared. I later planted some sapplings and got two more beehives. Every time I pass the area I would breed the bees to keep some in the area after the first behive issue but over time the numbers dwindled to the point of them all disappearing. I noticed that a number of the bees were travelling a fair way from their hive despite flowers being right next to the hives.
I am experiencing this on our BDS self hosted world. Only two of us playing.
Yeah this is crazy annoying. Had no issue before 1.17 but since it has been constant. Have been punted off high areas, into dangerous places and been attacked in narrow spaces where I don't want to risk killing a passive mob.
Playing on a Series X with a 1.17 world on via dedicated server on my PC. I have just started experiencing the game locking up and the console completely shutting off.
I did revert some chunks around the village I have set up camp in using Amulet because of the 1.17 hotfix but the issue is happening roughly in the middle of chunks that haven't been reset.
Definitely rarer than they should be. New world loaded but with same seed as have been playing on for last year and my wife has just found the first two diamond ore blocks in around 10hrs of play whereas in previous version we were well on the way to getting kitted out by that time.
Have checked all the usual spots (Y level, near lava, etc) but only found these two blocks of diamond ore next to each other in an abandoned mineshaft.
I see there are numerous reports of this across the 1.16 betas that are marked as duplicate and linked to this case.
I have just experienced this for the 3rd time in 2 days with mine arts and villagers when trying to bring them back to my overworked tradehall.
1.16 XB1X with latest dedicated server software
is this not related to the depth of water having an effect on what quality of loot you get? are you fishing in shallow water?
Same issue here with Xbox One X and S.
Same issue here with Xbox One X and S.
Its so bad that when using a redstone block on a sticky piston with an observer to power a dispenser the redstone block turns white and every other piston movement makes the redstone block not render at all
Have the same issue, only happened to my character data, my wife's was fine. Can't even remember how long ago it was that I had the items I now have on my person.
Only downloaded the server backup as been having terrible lag on Realms so wanted to try reloading the data.
Can confirm I have seen this as well when in a cave that has multiple blocks behind the ones I am looking at, not even open air.