Same here Its annoying I ant even back up my wrolds so I lose everything when I deltete the app and re-download it
I’m having the same issue when trying to upload a world to Realms.
One of the datapacks needed updating so I downloaded the world, fixed the problem and reuploaded it. Not only did it fail to upload the fixed world, it also overwrites the old world with a completely new world. I keep having to restore backups.
As Potater said, I’d like to use the service I’m paying for. Please provide an update on the matter.
2017 iPad Pro
iOS version 15.4.1 and iOS version 15.5
Minecraft version 1.18.30
3 iPads connected (same specs) to hosted world (hosted on one iPad). Local network. World created in 1.18.30. Hours of play, no noticeable issues outside of a few random disconnection issues and trouble reconnecting (assumed local Wi-Fi connectivity problems).
Upgraded all iPads to new Minecraft 1.19.0 (through App Store, forced to update to 1.18.31 first).
Initial load of world takes up to 38 seconds or more. Abnormal compared to 1.18 loading times.
Multiple issues related to in game updates:
sounds occur after visual events, sometimes up to 3 or more seconds after event (block placement sounds, creeper explosions, torch placements)
blocks that are placed or removed take multiple seconds to update the display (on local device as well as on connected devices)
moving around the world causes abnormal chunk loading, requiring up to 30 or more seconds for chunks to load seemingly related to speed of travel (walking over distances will show visual bugs some times, running will show chunk loading slowness more, boating or riding a “fast” horse will increase the amount of slow chunk rendering resulting in a significant increase in visual artifacts causing “X-ray” vision into loaded chunks adjacent to the unrendered chunks)
Further testing was performed generating new worlds using all default settings with render distance set to 5 and sim distance to 4 (note previously to the 1.18 updates, in 1.16, sim distance was set to 8 and gameplay with 3 players had no perceptible issues). These scenarios all resulted in the same chunk loading/updating issues. (Edit: All iPads were updated to newest iOS version and all testing was redone to rule out specific iOS version issues.)
A quick test was done to create and load Minecraft on an iOS 7 Plus iPhone which resulted in the newly created world taking over one minute to generate. Movement in this world also exhibited the same behaviors as above. All default settings were used to create the world and no other players joined.
No non iOS devices were available to perform comparisons on.
Thanks for the answer! Appreciate it!
does this mean i have to root my phone to access it now?
Agreed. Some people only bought this version because it had offline LAN support.
LAN play on any Xbox game had always been free until this bug.
It crashed my game three times
Also happens in 1.17
Causes too many block updates and can cause lag
LAN multiplayer was always and is supposed to be free. The fact you need Gold for LAN play is the bug that needs fixed.
I had high hopes that this would be fixed with the free-to-play changes, but Minecraft isn't a free-to-play game, so it was a long shot.
Same issue on a new Fire bought today. Still works fine on the previous Fire we had already signed into.
For me it was a fixed. But this was because of a file in my resource pack, which worked on the previous version but not on this one.
I added device model and os version
@urielsalis this is a different issue.
Sorry for the late reply.
This issue is regarding the Xbox One (which isn't mentioned in your other ticket at all) and this issue presents differently. Xbox One users (signed into Xbox Live, but without Xbox Live Gold) cannot see games on the local network (LAN). The tab name will show as "Friends (1)" or similar, but navigating to it will show zero joinable games.
In MCPE-36190 you mention that iOS is the issue. There's not a single iOS device in my house and yet this issue persists. This issue (MCPE-55083) is tracking the Xbox One not even listing LAN games if the user isn't signed up for Xbox Live Gold.
Please ignore this one, it was a fault in my texture pack
this seems to only work with experimental gameplay and it's still in 1.16.0.53 beta
I mentioned it more as confirming old versions still worked but the latest didn't... All the worlds my kids actually play got upgraded as the hosting computer did so we're still down on the number of players that can play at once since the Xbox version wont work.
I can confirm that the issue seems to be on the Xbox One side of things.
Reverting the Minecraft installation on the Xbox back to disc default allows it to see local games as well as join them is the map/server version is suitable. However after the update patches apply then the local games disappear again and only the count is visible.
Thank You!!! I was looking for this for so long
Cant*