mojira.dev

hyr

Assigned

No issues.

Reported

MC-267486 Polar Bear's attack system is not working on large scale Community Consensus MC-267355 Biome particles appear in fluids Duplicate MC-266631 Baby zombie always break upper door Duplicate MC-265857 Polar Bear's attack radius does not match hitbox and animation Community Consensus MC-260202 The sound of using the brush isn't affected by blocks Fixed MC-253734 Using the “/summon tnt” command will explode instantly Invalid MC-253627 Village roads and bridges bug Duplicate MC-253625 The world generates blocks in the air Duplicate MC-253624 Plains was not flat Works As Intended

Comments

Can confirm in 23w51b, in Singleplayer, survival mode or creative mode. Item duplication seems to only occur in creative mode.

Can confirm in 23w51b.

A working command that can reproduce this bug: /give @s netherite_sword{display:{Name:'{"text":"click me!","clickEvent":{"action":"run_command","value":"/give @s diamond"}}'}}

I think what this reporter means is:
When a player dismounts a horse, it creates an upward momentum that makes the horse look like it jumped.

Can confirm in 23w51b.

Can confirm in 23w51b.

Same issue as MC-186086, but a bit different.

Confirmed in 23w51b. 

If you do not use the tick command, it should not break anything.

You also need to attach some files to reproduce the bug (for example, the data pack you are using, a debug by /debug command).

Can confirm in 23w51b. A similar behavior was observed for the mobs on a larger scale attribute.

[media]

Can confirm in 23w51b. Caused MC-262864.

That's because 2 items have the same attribute modifier UUID. Try to use loot tables or add attribute with a new UUID.

Check pack.mcmeta: Data pack – Minecraft Wiki (Link to unofficial Minecraft Wiki)

Can confirm in 23w51b.

Wait, this is a duplicate of MC-197139.