When playing offline mode with multiple players using split screen on a single world, host skin will remain as created/selected, however guests on the split screen world, that have their own PSN/Microsoft log in accounts, the skins are not saved into the world data.
Once player 2/3/4 join game on their PSN/Microsoft accounts on a single console PS4 system and join the Host's world in Minecraft. Players 2/3/4 in split screen can create a character skin for themselves to use in the world, however upon save and exit of the world, players 2/3/4 skins are lost. When host loads the same world, with the same 2/3/4 players using the same PSN/Microsoft log in IDs joining the world they have already played, they load as Steve and not the skins they took 30-45 minutes creating for the world.
This disrupts immersion, game play, and causes frustration to players 2/3/4 who spent all that time creating their in game look.
After the 2nd or 3rd rejoining of the world and having to re-create their skins each time they join the world, it making them to want to stop playing Minecraft Bedrock Edition.
This issue was not present in PlayStation 4 Edition update 1.95 or below, it has only occurred with the 1.99 PS4 Edition update which installed Bedrock 1.14.0 onto PlayStation 4. This issue does not exist when using the Editions button and play the Legacy Console PS4 Edition (it remembers split screen skins for all players)… the issue is only with the Minecraft "Bedrock" Edition 1.14.0 world play on the PlayStation 4 Console.
Linked issues
is duplicated by 22
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Still present in 1.16.0 and 1.16.1. This is even more infuriating especially after MCPE-48207 was fixed claiming in the release notes of 1.16.1: "Custom skins once again work properly on multiplayer"
For the first player, it allows the player to go to the user profile's character creator allowing them to use any pre-existing skin. There is no such option for any other players.
If a moderator sees this, could they please notify developers about this issue?
Can confirm this is still happening on the latest version on Xbox One. My wife and I play with our kids on 4-player split screen and it’s very annoying.
Here’s what ChatGPT thinks to know about this… Bad news, I’m afraid…
”This issue isn’t a simple bug — it’s a long-standing architectural limitation between the Nintendo SDK and Bedrock’s Xbox Live integro ation layer.
On Switch, only one active Microsoft account session is allowed per console process. Player 1’s profile locks the authentication channel; all other local players are treated as offline guests.
Mojang can’t open multiple concurrent Xbox Live sockets, because the Nintendo Network SDK exposes a single shared connection handle to the game process. The Xbox Live client inside Bedrock can’t re-authenticate for player 2+ without violating Nintendo’s sandbox rules.
That’s why the PlayStation version behaves identically: both platforms restrict external network logins to one per game instance.
The result is that every local co-op player beyond Player 1 loses their Microsoft-linked data (skins, realms sync, achievements, owned packs). It’s been repeatedly closed as duplicate of MCPE-58640 since 2019, with no public clarification.”
This bug is related to another (MCPE-183208 MCPE-183208 ) and occurs locally on split screen Xbox as well. I will add this comment to that page as well, since I suspect that these 2 bugs are related. Whichever player signs in first will have their skin working as it is saved to their account. When the second player joins, their skin will not be the same and when they try to fix it by purchasing what they were using, it will use the first players minecoins as you have stated on this bug report. I suspect this to be a coding issue where Minecraft is treating player 2 as a guest profile rather than their own profile, despite that the Xbox itself has both profiles signed to their own respective Microsoft accounts. I suspect this because of the minecoin issue, as well as items unlocked by achievements also being affected by this bug. I have a video demonstrating this, but the website isn’t allowing me to upload it. MoJang, if you see this, email me to ask me for it if you’d like it.
Problem persists in PS4 Bedrock 1.14.1 (TU 2.01).