When playing offline mode with multiple players using split screen on a single world, host skin will remain as created/selected, however guests on the split screen world, that have their own PSN/Microsoft log in accounts, the skins are not saved into the world data.
Once player 2/3/4 join game on their PSN/Microsoft accounts on a single console PS4 system and join the Host's world in Minecraft. Players 2/3/4 in split screen can create a character skin for themselves to use in the world, however upon save and exit of the world, players 2/3/4 skins are lost. When host loads the same world, with the same 2/3/4 players using the same PSN/Microsoft log in IDs joining the world they have already played, they load as Steve and not the skins they took 30-45 minutes creating for the world.
This disrupts immersion, game play, and causes frustration to players 2/3/4 who spent all that time creating their in game look.
After the 2nd or 3rd rejoining of the world and having to re-create their skins each time they join the world, it making them to want to stop playing Minecraft Bedrock Edition.
This issue was not present in PlayStation 4 Edition update 1.95 or below, it has only occurred with the 1.99 PS4 Edition update which installed Bedrock 1.14.0 onto PlayStation 4. This issue does not exist when using the Editions button and play the Legacy Console PS4 Edition (it remembers split screen skins for all players)… the issue is only with the Minecraft "Bedrock" Edition 1.14.0 world play on the PlayStation 4 Console.
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Still present in 1.16.0 and 1.16.1. This is even more infuriating especially after MCPE-48207 was fixed claiming in the release notes of 1.16.1: "Custom skins once again work properly on multiplayer"
For the first player, it allows the player to go to the user profile's character creator allowing them to use any pre-existing skin. There is no such option for any other players.
If a moderator sees this, could they please notify developers about this issue?
Can confirm this is still happening on the latest version on Xbox One. My wife and I play with our kids on 4-player split screen and it’s very annoying.
We got (still) the same problem on Nintendo Switch ... my girlfriend gets a black man ... that's very frustrating!!
If Skins are not saved, then the automatic generation of new skins should consider the gender and the ethnicity of the Players Profile!
I don't think we've got to with a bug. So please change at least this detail!
Thanks much!
I believe that MCPE-71033 is related, except that that issue describes the problem more directly.
The data that's being sent from the client to the server is incomplete.
On PS5 now it saves the current classic skins depending on the order in which players joined in
So the first player (Host) always* has their skin. -*always: (only when signed into the Microsoft account)
second player has skin A no matter which account joined as the second player
Third player has skin B no matter which account joined as the third player
Forth player has skin C no matter which account joined as the forth player
Players can change the skin but it will change for future sessions. Changing skin A on current session will change it for future sessions.
General data like pos and inventory is saved for each account
Problem persists in PS4 Bedrock 1.14.1 (TU 2.01).