The icons for light-emitting blocks such as beacons, glowstone, jack-o-lanterns, etc. appear too bright in GUIs.
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is blocked by 1
is duplicated by 4
relates to 3
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We're closing all issues only related to 0.6, 0.7 or snapshots of any version.
If you think that this issues applies to MCPE 0.9.5 or later, please comment here!
We're closing all issues only related to 0.6, 0.7 or snapshots of any version.
If you think that this issues applies to MCPE 0.9.5 or later, please comment here!
Thank you for your report!
However, this issue has been closed as Working as Intended.
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This is not working as expected and should be reopened.
Every face of any block should be like
[media]in the UI
It doesn't matter if you don't do that with a block that emits level 15 light, why do you want a block that only emits a faint light, light is not so strong make it have no dark side?
Java Edition takes this into account by making the glowing blocks in the UI not glow, so that they have a dark side. It also makes the glowing blocks placed on the ground have a dark side.
This keeps the game screen uniform.
Put it on the ground
Even if you make a glowing block with more than level 10 light have no dark side, and a glowing block with less than level 10 light has a dark side, it will still be ugly.
For example, beacon emits light is level 15. But there were still shadows under its feet, creating a strange picture of itself fully lit, and shadows near it.
You must press Java Edition so that all blocks have shadows, and the glowing blocks do not glow in the UI
This is not working as expected and should be reopened.
Every face of any block should be like
[media]in the UI
It doesn't matter if you don't do that with a block that emits level 15 light, why do you want a block that only emits a faint light, light is not so strong make it have no dark side?
Java Edition takes this into account by making the glowing blocks in the UI not glow, so that they have a dark side. It also makes the glowing blocks placed on the ground have a dark side.
This keeps the game screen uniform.
Put it on the ground
Even if you make a glowing block with more than level 10 light have no dark side, and a glowing block with less than level 10 light has a dark side, it will still be ugly.
For example, beacon emits light is level 15. But there were still shadows under its feet, creating a strange picture of itself fully lit, and shadows near it.
You must press Java Edition so that all blocks have shadows, and the glowing blocks do not glow in the UI
If you place a particularly bright block on the ground, and you make it have no dark side, it will cause itself to glow very strongly, but the block next to it will still have a shadow
A block that doesn't have that much light (light level 7), you see how it looks in the UI
. It doesn't look like it's on the ground, it looks like there's a level 15 light
In the UI, glowing blocks have no dark side, and non-glowing blocks have dark sides. Such a treatment is wrong
In the UI, glowing blocks do not emit light, and all blocks have a dark side. This is the right thing to do
When placed on the ground, no matter how bright the glowing block is, it must have a dark side (the side facing away from the sun is a little darker) so that it can be unified with the picture
If you place a particularly bright block on the ground, and you make it have no dark side, it will cause itself to glow very strongly, but the block next to it will still have a shadow
A block that doesn't have that much light (light level 7), you see how it looks in the UI
. It doesn't look like it's on the ground, it looks like there's a level 15 light
In the UI, glowing blocks have no dark side, and non-glowing blocks have dark sides. Such a treatment is wrong
In the UI, glowing blocks do not emit light, and all blocks have a dark side. This is the right thing to do
When placed on the ground, no matter how bright the glowing block is, it must have a dark side (the side facing away from the sun is a little darker) so that it can be unified with the picture